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Online game warns gay-lesbian guild
January 31, 2006
"World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities.
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Outsourcing your 'Warcraft' skills
February 6, 2007
A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap.
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Making the virtual world a better place
October 29, 2005
At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games.
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Sony scores with Station Exchange
August 25, 2005
After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods.
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Real cash for virtual goods
February 8, 2005
Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on
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