Version: 2008
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Content from CNET tagged with

online game

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News Stories

Showing 1-20 of 79 results found

Images: Online gaming worlds going mainstream

May 31, 2005 Online world building is picking up steam with Disney's Virtual Magic Kingdom and the eagerly anticipated "Lord of the Rings" game. TAGS: Disney Corp., online game

A free weekend of Xbox Live Gold

March 31, 2006 Microsoft will give away 72 free hours of access to its premium live service from Friday through Sunday. TAGS: Xbox Live, Microsoft Xbox, online game, Xbox 360, games, Microsoft Corp.

Women outnumber men in online games, survey finds

October 5, 2006 New study on gamers reveals Playstation 2 as the most popular console, but PCs are the platform of choice. TAGS: survey, gamer, game console, online game, women, Microsoft Xbox, console, video game, Sony Playstation, handheld, entertainment, games, platform, Xbox 360, Sony PlayStation 2, brand

Online gaming hits its groove

September 9, 2007 At one of the leading conferences on online games, several insiders share their vision for the state of the industry. TAGS: virtual worlds, online game, Warner Bros. Entertainment Inc., conference, brand, World of Warcraft, games, environment

South Korea leads the way

July 28, 2004 special report Washington can learn some valuable lessons about broadband from Seoul. TAGS: South Korea, Seoul, broadband, lesson, online game, U.S., games, PC

AOL creates kit for 'ping and play'

May 16, 2005 Tool kit is designed to let online game developers integrate AIM and ICQ messaging software into their titles. TAGS: America Online Inc., online game, kit, messaging, ICQ, Time Warner Inc., bot, AOL Instant Messenger, developer, gamer, IM, Real-Time, Microsoft Corp.

High-stakes games on the Web

February 10, 2005 Lawsuit goes after posting of bikini-stripping hacks for volleyball game. Also: Online game's success comes at a cost. TAGS: online game, World of Warcraft, Sony Playstation, games

Korean online-gaming firm files for U.S. IPO

January 20, 2005 Gravity, which hopes to raise $88 million, is following in the footsteps of China's Shanda Interactive. TAGS: IPO, online game, Korea, China, U.S.

Inflicting pain on 'griefers'

December 13, 2004 Online-game companies seek new ways to confront antisocial players who drive customers away. Images: Grief-free games TAGS: game company, online game, EverQuest, The Sims, behavior, research company, Electronic Arts Inc., games

Microsoft says Xbox security wasn't breached

March 22, 2007 Gamers who reported fraud with their Xbox Live account were likely duped into giving up their information, according to Microsoft. TAGS: Xbox Live, Microsoft Xbox, personal information, online game, credit card, gamer, account, Microsoft Corp., security

Outsourcing your 'Warcraft' skills

February 6, 2007 A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap. TAGS: World of Warcraft, Blizzard Entertainment, online game, EverQuest, fraud, terms of service, outsourcing, publisher, account, games, eBay Inc., Sony Corp.

Can Mickey and Frodo revive virtual worlds?

May 31, 2005 Disney gets into the online gaming business, as signs of new growth in "massively multiplayer" games emerge. Images: Online gaming worlds going mainstream TAGS: virtual worlds, Disney Corp., online game, The Walt Disney Co., multiplayer, success, games

Trojan horse rides off with game accounts

January 25, 2005 Security researchers warn of a new pest that steals logon and password data for "Lineage," one of Asia's most popular online games. TAGS: online game, Graham Cluley, Sophos Plc., pest, Asia, password, researcher, games, trojan horse, security, PC

Are virtual assets taxable?

January 17, 2006 The weapons, armor and gold pieces from online games are worth millions in real dollars. How much of a share will the IRS want? TAGS: online game, asset, goods, virtual worlds, tax, theory, weapon, games, Sony Corp.

Virtual goods, real scams

September 12, 2005 Online game players are spending millions on fantasy assets. Now phishers want a piece of the action. TAGS: scammer, goods, online game, phishing, asset, virtual worlds, game company, PayPal, games, eBay Inc., Sony Corp.

Verizon invests in online game company

May 8, 2006 Stake in SCI, which hosts online games, is part of effort to build game portfolio and fill broadband pipes. TAGS: Verizon Communications, online game, gamer, Los Angeles, broadband, video game, games, Web browser

eBay bans auctions of virtual goods

January 29, 2007 Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life. TAGS: goods, eBay Inc., auction, online game, trade, EverQuest, Second Life, virtual worlds, spokesman, games

'World of Warcraft' battles server problems

April 24, 2006 As online game draws more than 6 million subscribers, players find that it's going through growing pains. TAGS: World of Warcraft, Blizzard Entertainment, online game, Amazon.com Inc., server, AT&T Corp., games

'Second Life': Don't worry, we can scale

June 6, 2006 Critics say the virtual world is running on a computer network that could have problems growing with demand. TAGS: Second Life, virtual worlds, computer network, online game, World of Warcraft, AMD Opteron, Intel x86, server, CEO, AMD, games

Cheaters slam 'Everquest II' economy

August 11, 2005 Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says. TAGS: currency, EverQuest, economy, online game, inflation, goods, bug, Sony Corp., server, games
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