Content from CNET tagged with

kid [x] , virtual worlds [x]

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Showing 1-9 of 9 results found

What kids learn in virtual worlds

November 15, 2007 They're getting an early intro to tech--and also treading on an uneasy middle ground between being consumers and being citizens. TAGS: virtual worlds, margin, kid, researcher

Are virtual worlds the future of the classroom?

June 12, 2006 Virtual worlds like Whyville give kids chance to learn about science, math and themselves. Educators are taking notice. TAGS: virtual worlds, margin, classroom, kid, environment, teacher, games

Nickelodeon to launch virtual world for kids

January 29, 2007 Nicktropolis lets kids create an avatar, play games, watch TV and talk to the likes of SpongeBob. TAGS: Nickelodeon, virtual worlds, Viacom Inc., MTV Networks, kid, video game, programming, games, 3D, TV, video

Are kids ready for ads in virtual worlds?

October 16, 2007 Media watchdogs and educators worry about the nascent industry having relatively no standards for advertising. TAGS: virtual worlds, margin, kid

PBS Kids makes play for 3-year-olds online

February 15, 2008 Web site lets children play animated games with characters like Curious George and learn basic skills in reading and problem solving. TAGS: margin, virtual worlds, children, kid, games

The ABCs of learning online

July 9, 2007 Teaching toddlers online is getting easier, thanks to Starfall and other learning Web sites that are growing fast. TAGS: margin, virtual worlds, visitor, kid, teacher

Virtual-world makers aim to hook kids

October 15, 2007 Eager upstarts are looking to mix it up with Disney and Neopets and cash in on children's love of digital playgrounds. TAGS: virtual worlds, margin, Disney Corp., venture capital, kid, children

Year in review: Digital kids grow up

December 11, 2007 Child's play turned into serious business online in 2007, from Club Penguin to Facebook. TAGS: teen, parent, virtual worlds, kid, Disney Corp., children, Facebook, brand

Protecting kids from online food ads

May 17, 2007 With playful characters and mobile social-network buddies, fast-food companies are finding new ways to target teens. One group wants limits set. TAGS: beverage company, beverage, food, marketer, tactic, teen, virtual worlds, children, kid, health, environment, U.S., video
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