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goods
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Real cash for virtual goods
February 8, 2005
Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on
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Virtual goods, real scams
September 12, 2005
Online game players are spending millions on fantasy assets. Now phishers want a piece of the action.
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Are virtual assets taxable?
January 17, 2006
The weapons, armor and gold pieces from online games are worth millions in real dollars. How much of a share will the IRS want?
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eBay bans auctions of virtual goods
January 29, 2007
Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life.
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Cheaters slam 'Everquest II' economy
August 11, 2005
Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says.
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Sony scores with Station Exchange
August 25, 2005
After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods.
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Real-world success with virtual goods
February 7, 2007
Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work.
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