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Images: The sprawling, colorful 'World of Warcraft'
February 10, 2005
Praised for its striking visuals, "Warcraft" has become one of the world's fastest-selling computer games.
TAGS:
World of Warcraft
,
computer game
,
games
Online game warns gay-lesbian guild
January 31, 2006
"World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities.
TAGS:
Sara Andrews
,
Blizzard Entertainment
,
harassment
,
World of Warcraft
,
recruiting
,
virtual worlds
,
community
,
publisher
,
online game
,
policy
,
games
,
gamer
,
Sony Corp.
,
message
Outsourcing your 'Warcraft' skills
February 6, 2007
A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap.
TAGS:
World of Warcraft
,
Blizzard Entertainment
,
online game
,
EverQuest
,
terms of service
,
fraud
,
outsourcing
,
publisher
,
account
,
games
,
Sony Corp.
,
eBay Inc.
Virtual gaming's elusive exchange rates
August 5, 2005
Without an Alan Greenspan to keep lid on things, it's tough to pinpoint exchange rates between the dollar and "gold coins" in games like "World of Warcraft."
TAGS:
currency
,
exchange rate
,
Alan Greenspan
,
World of Warcraft
,
exchange
,
fantasy
,
dollar
,
economy
,
game company
,
Electronic Arts Inc.
,
asset
,
games
,
credit card
'World of Warcraft' battles server problems
April 24, 2006
As online game draws more than 6 million subscribers, players find that it's going through growing pains.
TAGS:
World of Warcraft
,
Blizzard Entertainment
,
online game
,
Amazon.com Inc.
,
server
,
AT&T Corp.
,
games
Developers aim to lure women to adult games
March 8, 2007
At the Game Developers Conference, a group of designers discusses several issues facing the adult-oriented video game industry.
TAGS:
women
,
video game
,
game company
,
designer
,
World of Warcraft
,
games
,
discussion
,
developer
,
conference
,
video
The winning ways of 'Warcraft'
September 7, 2006
In a rare public appearance, Blizzard Entertainment's head designer explains what made the online game a hit.
TAGS:
Blizzard Entertainment
,
World of Warcraft
,
EverQuest
,
publisher
,
Electronic Arts Inc.
,
online game
,
video game
,
conference
,
games
,
video
High-stakes games on the Web
February 10, 2005
Lawsuit goes after posting of bikini-stripping hacks for volleyball game. Also: Online game's success comes at a cost.
TAGS:
online game
,
World of Warcraft
,
Sony Playstation
,
games
Real money in a virtual world
October 24, 2005
Multiplayer online games spawn burgeoning virtual economy that's increasingly popular, profitable and controversial.
TAGS:
economy
,
virtual worlds
,
multiplayer online game
,
professor
,
asset
,
World of Warcraft
,
dollar
,
China
,
games
,
U.S.
Year in review: Video game industry pins hopes on hits
December 16, 2008
A series of popular titles, combined with inexpensive consoles from Microsoft and Nintendo, could be what insulates the game industry from the chilly economy.
TAGS:
Lich King
,
Nintendo Co. Ltd.
,
video game
,
Nintendo Wii
,
economy
,
Grand Theft Auto
,
console
,
World of Warcraft
,
Microsoft Xbox
,
Electronic Arts Inc.
,
entertainment
,
Microsoft Corp.
,
video
,
games
'Second Life': Don't worry, we can scale
June 6, 2006
Critics say the virtual world is running on a computer network that could have problems growing with demand.
TAGS:
Second Life
,
virtual worlds
,
computer network
,
online game
,
World of Warcraft
,
AMD Opteron
,
Intel x86
,
server
,
CEO
,
AMD
,
games
Making the virtual world a better place
October 29, 2005
At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games.
TAGS:
online game
,
virtual worlds
,
casino
,
game company
,
World of Warcraft
,
publisher
,
designer
,
conference
,
games
,
Sony Corp.
Apple still quiet on game strategy
February 15, 2007
Windows PCs still own the game world, as Apple seems content to focus on digital media and portable music.
TAGS:
game company
,
Apple Computer
,
Apple iLife
,
gamer
,
Apple Macintosh
,
World of Warcraft
,
computer game
,
Windows PC
,
games
,
Intel
,
PC
,
TV
,
Microsoft Windows
,
Microsoft Corp.
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
TAGS:
Xerox PARC
,
EverQuest
,
publisher
,
virtual worlds
,
avatar
,
World of Warcraft
,
online game
,
Second Life
,
interaction
,
Star Wars
,
researcher
,
Xerox Corp.
,
games
'Second Life' scores $11 million in funding
March 28, 2006
New funding should allow metaverse creator to focus on building out its infrastructure as well as international expansion.
TAGS:
Second Life
,
virtual worlds
,
infrastructure
,
World of Warcraft
,
Amazon.com Inc.
,
founder
,
games
Year in review: Video game industry grows up
December 22, 2006
With the launch of the PS3 and the Wii, and the end of E3 as we know it, video games have moved to the next level.
TAGS:
Second Life
,
Nintendo Wii
,
World of Warcraft
,
video game
,
virtual worlds
,
Nintendo Co. Ltd.
,
console
,
Los Angeles
,
Microsoft Xbox
,
San Francisco
,
games
,
New York
,
Sony Corp.
,
video
Behind the Activision-Blizzard union
December 3, 2007
CEO of World of Warcraft publisher pulls back curtain on $18.9 billion dollar deal that changes the face of gaming.
TAGS:
Vivendi Universal
,
Activision Inc.
,
union
,
Guitar Hero
,
Blizzard Entertainment
,
publisher
,
merger
,
Call of Duty
,
World of Warcraft
,
CEO
,
role-playing game
,
Electronic Arts Inc.
,
games
,
console
At E3, trying to slay an MMO stereotype
July 13, 2007
Makers of online role-playing games aim to attract a diverse crowd--and break out of the fantasy-medieval mold.
TAGS:
NCsoft Corp.
,
Sony Computer Entertainment Inc.
,
game company
,
role-playing game
,
World of Warcraft
,
virtual worlds
,
social networking
,
games
,
entertainment
,
broadband
,
U.S.
Online gaming hits its groove
September 9, 2007
At one of the leading conferences on online games, several insiders share their vision for the state of the industry.
TAGS:
virtual worlds
,
online game
,
Warner Bros. Entertainment Inc.
,
World of Warcraft
,
conference
,
brand
,
games
,
environment
Who governs virtual worlds?
December 2, 2006
Experts gather to discuss the practicalities and problems of trying to govern behavior in spaces like World of Warcraft.
TAGS:
governance
,
virtual worlds
,
publisher
,
professor
,
goods
,
fraud
,
law
,
expert
,
behavior
,
World of Warcraft
,
games
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