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Content from CNET tagged with
games
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,
virtual worlds
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It's a nice day for an 'EverQuest' wedding
February 14, 2006
For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds
TAGS:
Second Life
,
virtual worlds
,
EverQuest
,
brain
,
online game
,
England
,
Sony Corp.
,
games
A brief history of the virtual world
November 9, 2006
Bruce Damer, the self-proclaimed "Gandalf" of virtual worlds, talks with CNET News.com about the history of 3D social spaces.
TAGS:
virtual worlds
,
Second Life
,
3D
,
history
,
space
,
conference
,
environment
,
games
Nickelodeon to launch virtual world for kids
January 29, 2007
Nicktropolis lets kids create an avatar, play games, watch TV and talk to the likes of SpongeBob.
TAGS:
Nickelodeon
,
virtual worlds
,
Viacom Inc.
,
MTV Networks
,
kid
,
video game
,
programming
,
games
,
3D
,
TV
,
video
Are virtual worlds the future of the classroom?
June 12, 2006
Virtual worlds like Whyville give kids chance to learn about science, math and themselves. Educators are taking notice.
TAGS:
virtual worlds
,
margin
,
classroom
,
kid
,
environment
,
teacher
,
games
Online gaming hits its groove
September 9, 2007
At one of the leading conferences on online games, several insiders share their vision for the state of the industry.
TAGS:
virtual worlds
,
online game
,
Warner Bros. Entertainment Inc.
,
World of Warcraft
,
conference
,
games
,
brand
,
environment
'Second Life': Don't worry, we can scale
June 6, 2006
Critics say the virtual world is running on a computer network that could have problems growing with demand.
TAGS:
Second Life
,
virtual worlds
,
computer network
,
online game
,
World of Warcraft
,
AMD Opteron
,
server
,
Intel x86
,
CEO
,
AMD
,
games
PBS Kids makes play for 3-year-olds online
February 15, 2008
Web site lets children play animated games with characters like Curious George and learn basic skills in reading and problem solving.
TAGS:
margin
,
virtual worlds
,
children
,
kid
,
games
Learning to market in virtual worlds
March 27, 2007
At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments.
TAGS:
virtual worlds
,
conference
,
Second Life
,
Silicon Valley
,
online game
,
3D
,
media
,
event
,
environment
,
games
A real yardstick for virtual worlds?
October 17, 2007
It's no easy feat tracking the social and economic data on all those furries, spacemen and Goths. Two men believe they may have an answer.
TAGS:
virtual worlds
,
Second Life
,
barrier
,
accounting
,
professor
,
Cisco Systems Inc.
,
IBM Corp.
,
games
Rescuing search in 'Second Life'
February 23, 2007
As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way.
TAGS:
Second Life
,
virtual worlds
,
search tool
,
online game
,
search
,
Google Inc.
,
games
Who governs virtual worlds?
December 2, 2006
Experts gather to discuss the practicalities and problems of trying to govern behavior in spaces like World of Warcraft.
TAGS:
governance
,
virtual worlds
,
publisher
,
professor
,
fraud
,
goods
,
law
,
World of Warcraft
,
expert
,
behavior
,
games
eBay bans auctions of virtual goods
January 29, 2007
Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life.
TAGS:
auction
,
goods
,
eBay Inc.
,
online game
,
trade
,
EverQuest
,
Second Life
,
virtual worlds
,
spokesman
,
games
'Second Life' scores $11 million in funding
March 28, 2006
New funding should allow metaverse creator to focus on building out its infrastructure as well as international expansion.
TAGS:
Second Life
,
virtual worlds
,
infrastructure
,
World of Warcraft
,
founder
,
Amazon.com Inc.
,
games
Provocative politics in virtual games
March 28, 2007
A game due next month will ask players to imagine the U.S. without oil and how Americans would respond.Images: A world without oil
TAGS:
Jane McGonigal
,
Second Life
,
virtual worlds
,
designer
,
games
,
U.S.
,
conference
Shakespeare coming to a virtual world
October 19, 2006
Researcher gets ready to get thee to a Bard-themed environment, complete with Elizabethan costumes and texts.
TAGS:
virtual worlds
,
play
,
researcher
,
gamer
,
Electronic Arts Inc.
,
games
Universities register for virtual future
February 7, 2007
Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework.
TAGS:
virtual worlds
,
Second Life
,
university
,
campus
,
Sun Microsystems Inc.
,
education
,
chancellor
,
Scott McNealy
,
conference
,
student
,
online game
,
games
Year in review: Games as big business
December 24, 2007
The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision.
TAGS:
virtual worlds
,
Vivendi Universal
,
Guitar Hero
,
Activision Inc.
,
Halo 3
,
online game
,
World of Warcraft
,
video game
,
Sony Playstation
,
entertainment
,
games
,
Microsoft Corp.
,
Sony Corp.
,
video
Real diplomacy from the virtual world
May 3, 2006
Contest challenges game designers to create virtual worlds that promote positive real-world changes.
TAGS:
diplomacy
,
virtual worlds
,
contest
,
project manager
,
leadership
,
strategy game
,
video game
,
games
,
video
IRS taxation of online game virtual assets inevitable
December 3, 2006
A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable.
TAGS:
virtual worlds
,
asset
,
EverQuest
,
online game
,
tax
,
transfer
,
economist
,
Second Life
,
games
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
TAGS:
Xerox PARC
,
EverQuest
,
publisher
,
avatar
,
virtual worlds
,
World of Warcraft
,
Second Life
,
online game
,
interaction
,
Star Wars
,
Xerox Corp.
,
researcher
,
games
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