Content from CNET tagged with

games [x] , virtual worlds [x]

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News Stories

Showing 1-20 of 28 results found

It's a nice day for an 'EverQuest' wedding

February 14, 2006 For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds TAGS: Second Life, virtual worlds, EverQuest, brain, online game, England, Sony Corp., games

A brief history of the virtual world

November 9, 2006 Bruce Damer, the self-proclaimed "Gandalf" of virtual worlds, talks with CNET News.com about the history of 3D social spaces. TAGS: virtual worlds, Second Life, 3D, history, space, conference, environment, games

Nickelodeon to launch virtual world for kids

January 29, 2007 Nicktropolis lets kids create an avatar, play games, watch TV and talk to the likes of SpongeBob. TAGS: Nickelodeon, virtual worlds, Viacom Inc., MTV Networks, kid, video game, programming, games, 3D, TV, video

Are virtual worlds the future of the classroom?

June 12, 2006 Virtual worlds like Whyville give kids chance to learn about science, math and themselves. Educators are taking notice. TAGS: virtual worlds, margin, classroom, kid, environment, teacher, games

Online gaming hits its groove

September 9, 2007 At one of the leading conferences on online games, several insiders share their vision for the state of the industry. TAGS: virtual worlds, online game, Warner Bros. Entertainment Inc., World of Warcraft, conference, games, brand, environment

'Second Life': Don't worry, we can scale

June 6, 2006 Critics say the virtual world is running on a computer network that could have problems growing with demand. TAGS: Second Life, virtual worlds, computer network, online game, World of Warcraft, AMD Opteron, server, Intel x86, CEO, AMD, games

PBS Kids makes play for 3-year-olds online

February 15, 2008 Web site lets children play animated games with characters like Curious George and learn basic skills in reading and problem solving. TAGS: margin, virtual worlds, children, kid, games

Learning to market in virtual worlds

March 27, 2007 At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments. TAGS: virtual worlds, conference, Second Life, Silicon Valley, online game, 3D, media, event, environment, games

A real yardstick for virtual worlds?

October 17, 2007 It's no easy feat tracking the social and economic data on all those furries, spacemen and Goths. Two men believe they may have an answer. TAGS: virtual worlds, Second Life, barrier, accounting, professor, Cisco Systems Inc., IBM Corp., games

Rescuing search in 'Second Life'

February 23, 2007 As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way. TAGS: Second Life, virtual worlds, search tool, online game, search, Google Inc., games

Who governs virtual worlds?

December 2, 2006 Experts gather to discuss the practicalities and problems of trying to govern behavior in spaces like World of Warcraft. TAGS: governance, virtual worlds, publisher, professor, fraud, goods, law, World of Warcraft, expert, behavior, games

eBay bans auctions of virtual goods

January 29, 2007 Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life. TAGS: auction, goods, eBay Inc., online game, trade, EverQuest, Second Life, virtual worlds, spokesman, games

'Second Life' scores $11 million in funding

March 28, 2006 New funding should allow metaverse creator to focus on building out its infrastructure as well as international expansion. TAGS: Second Life, virtual worlds, infrastructure, World of Warcraft, founder, Amazon.com Inc., games

Provocative politics in virtual games

March 28, 2007 A game due next month will ask players to imagine the U.S. without oil and how Americans would respond.Images: A world without oil TAGS: Jane McGonigal, Second Life, virtual worlds, designer, games, U.S., conference

Shakespeare coming to a virtual world

October 19, 2006 Researcher gets ready to get thee to a Bard-themed environment, complete with Elizabethan costumes and texts. TAGS: virtual worlds, play, researcher, gamer, Electronic Arts Inc., games

Universities register for virtual future

February 7, 2007 Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework. TAGS: virtual worlds, Second Life, university, campus, Sun Microsystems Inc., education, chancellor, Scott McNealy, conference, student, online game, games

Year in review: Games as big business

December 24, 2007 The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision. TAGS: virtual worlds, Vivendi Universal, Guitar Hero, Activision Inc., Halo 3, online game, World of Warcraft, video game, Sony Playstation, entertainment, games, Microsoft Corp., Sony Corp., video

Real diplomacy from the virtual world

May 3, 2006 Contest challenges game designers to create virtual worlds that promote positive real-world changes. TAGS: diplomacy, virtual worlds, contest, project manager, leadership, strategy game, video game, games, video

IRS taxation of online game virtual assets inevitable

December 3, 2006 A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable. TAGS: virtual worlds, asset, EverQuest, online game, tax, transfer, economist, Second Life, games

Making virtual worlds more lifelike

June 8, 2006 PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions. TAGS: Xerox PARC, EverQuest, publisher, avatar, virtual worlds, World of Warcraft, Second Life, online game, interaction, Star Wars, Xerox Corp., researcher, games
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