Content from CNET tagged with

games [x] , Second Life [x]

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It's a nice day for an 'EverQuest' wedding

February 14, 2006 For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds TAGS: Second Life, virtual worlds, EverQuest, brain, online game, England, Sony Corp., games

'Second Life': Don't worry, we can scale

June 6, 2006 Critics say the virtual world is running on a computer network that could have problems growing with demand. TAGS: Second Life, virtual worlds, computer network, online game, World of Warcraft, AMD Opteron, Intel x86, server, CEO, AMD, games

Rescuing search in 'Second Life'

February 23, 2007 As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way. TAGS: Second Life, virtual worlds, search tool, online game, search, Google Inc., games

'Second Life' scores $11 million in funding

March 28, 2006 New funding should allow metaverse creator to focus on building out its infrastructure as well as international expansion. TAGS: Second Life, virtual worlds, infrastructure, World of Warcraft, founder, Amazon.com Inc., games

Sun rises in 'Second Life'

October 11, 2006 Chris Melissinos, the company's chief gaming officer, teleports across the virtual world to talk about Sun's strategy for helping online game developers. TAGS: Second Life, Sun Microsystems Inc., Java technology, online game, virtual worlds, interview, hacking, gamer, event, Java, games

A brief history of the virtual world

November 9, 2006 Bruce Damer, the self-proclaimed "Gandalf" of virtual worlds, talks with CNET News.com about the history of 3D social spaces. TAGS: virtual worlds, Second Life, history, 3D, space, conference, environment, games

eBay bans auctions of virtual goods

January 29, 2007 Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life. TAGS: goods, auction, eBay Inc., online game, EverQuest, trade, Second Life, virtual worlds, spokesman, games

Provocative politics in virtual games

March 28, 2007 A game due next month will ask players to imagine the U.S. without oil and how Americans would respond.Images: A world without oil TAGS: Jane McGonigal, Second Life, virtual worlds, designer, games, conference, U.S.

Battle of the social-networking sites

March 21, 2007 MySpace inches out YouTube, Facebook and Second Life in a war game over who has the most promising business. TAGS: Leonard Fuld, Second Life, MySpace, Facebook, YouTube, media company, News Corp., Viacom Inc., community, student, games, Google Inc.

Universities register for virtual future

February 7, 2007 Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework. TAGS: virtual worlds, university, Second Life, campus, education, Sun Microsystems Inc., chancellor, Scott McNealy, conference, student, online game, games

Year in review: Video game industry grows up

December 22, 2006 With the launch of the PS3 and the Wii, and the end of E3 as we know it, video games have moved to the next level. TAGS: Second Life, Nintendo Wii, World of Warcraft, video game, virtual worlds, Nintendo Co. Ltd., console, Los Angeles, Microsoft Xbox, San Francisco, games, New York, Sony Corp., video

A real yardstick for virtual worlds?

October 17, 2007 It's no easy feat tracking the social and economic data on all those furries, spacemen and Goths. Two men believe they may have an answer. TAGS: virtual worlds, Second Life, barrier, accounting, professor, Cisco Systems Inc., IBM Corp., games

Cons in the virtual gaming world

August 31, 2006 When virtual crime finds its way into online role-playing games, should real-world authorities step in? TAGS: scandal, EverQuest, Second Life, role-playing game, denial of service, CEO, bank, gamer, situation, blog, games

Making virtual worlds more lifelike

June 8, 2006 PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions. TAGS: Xerox PARC, EverQuest, virtual worlds, publisher, avatar, World of Warcraft, online game, interaction, Second Life, Star Wars, researcher, Xerox Corp., games

Online game rising from the dead

May 18, 2006 More than two years after being shut down, the once-promising "Uru Live" is set to return by the holidays. Fans couldn't be happier. Images: Scenes from 'Uru Live' TAGS: Second Life, online game, community, Time Warner Inc., games

IBM simulates business software in 3D game

May 21, 2007 Called Innov8, game aims to help business and IT people better understand, improve internal processes.Images: Where 3D gaming meets SOAs TAGS: SOA, BPM, business process, IBM Corp., business software, Second Life, environment, 3D, games

Virtual goodies, real greenies

July 26, 2006 Can selling cybergoods rake in more than your day job? In new book, Julian Dibbell gives it a shot. TAGS: scarcity, virtual worlds, Second Life, goods, economy, conference, Electronic Arts Inc., games

Learning to market in virtual worlds

March 27, 2007 At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments. TAGS: virtual worlds, conference, Second Life, Silicon Valley, online game, event, media, 3D, environment, games

At Sundance, a blend of art and tech

January 26, 2007 Robert Redford's annual independent-film showcase also pans on emerging and converging tech, implications for filmmaking world. TAGS: film festival, filmmaking, documentary, Second Life, video game, blog, video, games

IRS taxation of online game virtual assets inevitable

December 3, 2006 A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable. TAGS: virtual worlds, asset, EverQuest, online game, tax, transfer, economist, Second Life, games
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