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Content from CNET tagged with
online game
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,
games
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,
World of Warcraft
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Outsourcing your 'Warcraft' skills
February 6, 2007
A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap.
TAGS:
World of Warcraft
,
Blizzard Entertainment
,
online game
,
EverQuest
,
fraud
,
terms of service
,
outsourcing
,
publisher
,
account
,
games
,
Sony Corp.
,
eBay Inc.
Online game warns gay-lesbian guild
January 31, 2006
"World of Warcraft" publisher tells guild that it risks being banned if it doesn't cease its recruiting activities.
TAGS:
Sara Andrews
,
Blizzard Entertainment
,
harassment
,
recruiting
,
World of Warcraft
,
community
,
virtual worlds
,
publisher
,
online game
,
policy
,
games
,
gamer
,
message
,
Sony Corp.
High-stakes games on the Web
February 10, 2005
Lawsuit goes after posting of bikini-stripping hacks for volleyball game. Also: Online game's success comes at a cost.
TAGS:
online game
,
World of Warcraft
,
Sony Playstation
,
games
'World of Warcraft' battles server problems
April 24, 2006
As online game draws more than 6 million subscribers, players find that it's going through growing pains.
TAGS:
World of Warcraft
,
Blizzard Entertainment
,
online game
,
Amazon.com Inc.
,
server
,
AT&T Corp.
,
games
Making the virtual world a better place
October 29, 2005
At Austin Game Conference, game designers look to Vegas and beyond for ideas on making better and more successful online games.
TAGS:
online game
,
game company
,
virtual worlds
,
casino
,
World of Warcraft
,
designer
,
conference
,
publisher
,
games
,
Sony Corp.
Online gaming hits its groove
September 9, 2007
At one of the leading conferences on online games, several insiders share their vision for the state of the industry.
TAGS:
virtual worlds
,
online game
,
Warner Bros. Entertainment Inc.
,
World of Warcraft
,
conference
,
brand
,
games
,
environment
The winning ways of 'Warcraft'
September 7, 2006
In a rare public appearance, Blizzard Entertainment's head designer explains what made the online game a hit.
TAGS:
Blizzard Entertainment
,
World of Warcraft
,
EverQuest
,
publisher
,
Electronic Arts Inc.
,
online game
,
video game
,
conference
,
games
,
video
'Second Life': Don't worry, we can scale
June 6, 2006
Critics say the virtual world is running on a computer network that could have problems growing with demand.
TAGS:
Second Life
,
virtual worlds
,
computer network
,
online game
,
World of Warcraft
,
AMD Opteron
,
Intel x86
,
server
,
CEO
,
AMD
,
games
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
TAGS:
Xerox PARC
,
EverQuest
,
publisher
,
virtual worlds
,
avatar
,
World of Warcraft
,
Second Life
,
online game
,
interaction
,
Star Wars
,
Xerox Corp.
,
researcher
,
games
New gateway to multiple virtual worlds?
December 6, 2005
Start-up thinks its development platform could help players cross virtual borders with less hassle.
TAGS:
virtual worlds
,
online game
,
EverQuest
,
game company
,
platform
,
World of Warcraft
,
Star Wars
,
developer
,
Electronic Arts Inc.
,
games
,
California
,
start-up
,
Sony Corp.
Year in review: Games as big business
December 24, 2007
The dollars were flying in 2007, whether it was from gamers grabbing for Halo and Guitar Hero, or Vivendi shelling out for Activision.
TAGS:
virtual worlds
,
Vivendi Universal
,
Guitar Hero
,
Halo 3
,
online game
,
World of Warcraft
,
Activision Inc.
,
video game
,
Sony Playstation
,
games
,
entertainment
,
Sony Corp.
,
video
,
Microsoft Corp.
A cure for e-mail attention disorder?
February 28, 2007
Silicon Valley start-up develops e-mail management system that borrows heavily from the virtual economies and currencies.Images: Handling e-mail overload
TAGS:
e-mail management
,
currency
,
economy
,
World of Warcraft
,
pager
,
attention
,
online game
,
e-mail
,
message
,
cell phone
,
IM
,
games
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