Version: 2008
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games [x] , Second Life [x] , interaction [x]

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Making virtual worlds more lifelike

June 8, 2006 PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions. TAGS: Xerox PARC, EverQuest, publisher, virtual worlds, avatar, World of Warcraft, Second Life, online game, interaction, Star Wars, Xerox Corp., researcher, games
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