Version: 2008
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Content from CNET tagged with

games [x] , goods [x]

News Stories

Showing 1-9 of 9 results found

Virtual goods, real scams

September 12, 2005 Online game players are spending millions on fantasy assets. Now phishers want a piece of the action. TAGS: scammer, goods, phishing, online game, asset, virtual worlds, game company, PayPal, games, eBay Inc., Sony Corp.

Real-world success with virtual goods

February 7, 2007 Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work. TAGS: goods, experiment, transaction, EverQuest, asset, Sony Corp., game company, exec, online game, entertainment, server, games

Sony scores with Station Exchange

August 25, 2005 After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods. TAGS: EverQuest, exchange, goods, online game, publisher, Sony Corp., transaction, entertainment, games, character, server

Real cash for virtual goods

February 8, 2005 Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on TAGS: EverQuest, goods, online game, game company, economy, publisher, real estate, asset, income, property, entertainment, Sony Corp., games

eBay bans auctions of virtual goods

January 29, 2007 Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life. TAGS: goods, eBay Inc., auction, online game, trade, EverQuest, Second Life, virtual worlds, spokesman, games

Are virtual assets taxable?

January 17, 2006 The weapons, armor and gold pieces from online games are worth millions in real dollars. How much of a share will the IRS want? TAGS: online game, asset, goods, tax, virtual worlds, theory, weapon, games, Sony Corp.

Who governs virtual worlds?

December 2, 2006 Experts gather to discuss the practicalities and problems of trying to govern behavior in spaces like World of Warcraft. TAGS: governance, virtual worlds, publisher, professor, fraud, goods, law, World of Warcraft, expert, behavior, games

Cheaters slam 'Everquest II' economy

August 11, 2005 Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says. TAGS: currency, EverQuest, economy, online game, goods, inflation, bug, Sony Corp., server, games

Virtual goodies, real greenies

July 26, 2006 Can selling cybergoods rake in more than your day job? In new book, Julian Dibbell gives it a shot. TAGS: scarcity, virtual worlds, goods, Second Life, economy, Electronic Arts Inc., conference, games
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