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Content from CNET tagged with
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RealNetworks buys Dutch game company
February 7, 2006
Deal worth $21 million will add to media company's growing "casual game" business.
TAGS:
RealNetworks Inc.
,
Rob Glaser
,
game company
,
acquisition
,
games
Sex, schmoozing and video games
June 9, 2006
The first-ever conference about the future of the adult-oriented video games industry kicks off in San Francisco.
TAGS:
video game
,
conference
,
publisher
,
Take-Two Interactive Software Inc.
,
game company
,
Grand Theft Auto
,
games
,
San Francisco
,
video
,
networking
Play your own Xbox game
August 14, 2006
Microsoft plans free tools for enthusiasts to make own games, but at first only other hard-core gamers will be able to share the creations.
TAGS:
hobbyist
,
game company
,
Microsoft Xbox
,
enthusiast
,
gamer
,
games
,
Xbox 360
,
developer
,
Sony Playstation
,
Microsoft Corp.
,
console
,
Sony Corp.
Game developers adapt to multicore world
April 11, 2007
It's been a slow process waiting for software that's built for multicore chips, but game developers are making progress.
TAGS:
multi-core processor
,
multi-core
,
game company
,
dual-core processor
,
THQ Inc.
,
studio
,
AMD
,
developer
,
patch management
,
computer game
,
Intel
,
games
,
mind
,
programming
Apple still quiet on game strategy
February 15, 2007
Windows PCs still own the game world, as Apple seems content to focus on digital media and portable music.
TAGS:
game company
,
Apple Computer
,
Apple iLife
,
Apple Macintosh
,
gamer
,
World of Warcraft
,
games
,
computer game
,
Intel
,
PC
,
TV
,
Microsoft Windows
,
Microsoft Corp.
Filmmakers at Sundance look to indie video game industry
January 21, 2007
As the burgeoning video game industry explores new genres, independent filmmakers look to get in on the act.
TAGS:
filmmaker
,
game company
,
video game
,
games
,
Amazon.com Inc.
,
video
Mobile games coming of age?
March 21, 2006
On the heels of EA's giant acquisition of Jamdat Mobile, the mobile-games industry is holding its breath and seeking huge growth.
TAGS:
Jamdat Mobile Inc.
,
Electronic Arts Inc.
,
game company
,
publisher
,
acquisition
,
online game
,
purchase
,
games
,
console
What's wrong with serious games?
March 22, 2006
At Game Developers Conference, serious-games proponents talk about what's wrong with the genre.
TAGS:
science
,
education
,
military
,
game company
,
conference
,
games
,
health care
,
scientist
,
president
,
health
Virtual parenting poised for growth spurt
October 12, 2006
Former Tamagotchi addicts can find a new way to challenge their parenting skills without making a real baby. Images: Parenting with Eccky
TAGS:
portal
,
online game
,
simulation game
,
The Sims
,
MSN
,
text messaging
,
game company
,
baby
,
U.S.
,
games
,
cell phone
,
IM
,
Microsoft Corp.
Pushing games beyond hard-core gamers
March 24, 2006
GDC is "by game developers for developers," but attendees will be looking for broader appeal to mainstream consumers, too.
TAGS:
game company
,
conference
,
appeal
,
console
,
therapy
,
video game
,
blog
,
game console
,
World of Warcraft
,
Sony PS3
,
games
,
Nintendo Co. Ltd.
,
Xbox 360
,
Microsoft Xbox
,
developer
,
gamer
Are violent video games really a problem?
August 2, 2006
Panelists and audience members at Siggraph discuss whether uproar is based in fact or a soapbox for politicians.
TAGS:
minor
,
video game
,
game company
,
politician
,
violence
,
games
,
retailer
,
video
Let the games begin at GDC
March 20, 2006
More than 12,000 game professionals to meet in San Jose, Calif., this week for annual conference.
TAGS:
game company
,
conference
,
video game
,
San Jose
,
Nintendo Co. Ltd.
,
creator
,
Los Angeles
,
gamer
,
California
,
games
,
entertainment
,
Electronic Arts Inc.
,
movie
,
video
Creating a game? Get a lawyer
September 7, 2007
With patents, copyrights and marketing rights playing an ever bigger role, gamemakers are discovering they need legal hawks just as much as everyone else.
TAGS:
patent
,
game company
,
intellectual property
,
intellectual property right
,
online game
,
terms of service
,
EULA
,
lawyer
,
attorney
,
games
March 21, 2006
Gaming and DirectX 10
TAGS:
Direct3D
,
DirectX
,
game company
,
video memory
,
API
,
programmer
,
video card
,
GPU
,
3D
,
Microsoft Windows Vista
,
games
,
video
,
Microsoft Corp.
,
memory
,
Microsoft Windows
,
PC
Future games to harness players' collective wisdom
March 7, 2007
That's what Jane McGonigal predicted in her keynote on serious games at the Game Developers Conference Tuesday. Photos: The wisdom of game crowds
TAGS:
Jane McGonigal
,
intelligence
,
wisdom
,
game company
,
games
,
conference
E3 tagline: 'Everyone's a gamer'
July 14, 2007
Casual gaming takes center stage at the annual confabulation, from Wii yoga to PlayStation karaoke.
TAGS:
Nintendo Wii
,
Nintendo Co. Ltd.
,
Guitar Hero
,
Sony Computer Entertainment Inc.
,
press conference
,
Santa Monica
,
video game
,
console
,
gamer
,
game company
,
Electronic Arts Inc.
,
games
,
conference
,
entertainment
,
video
At E3, trying to slay an MMO stereotype
July 13, 2007
Makers of online role-playing games aim to attract a diverse crowd--and break out of the fantasy-medieval mold.
TAGS:
NCsoft Corp.
,
Sony Computer Entertainment Inc.
,
game company
,
World of Warcraft
,
role-playing game
,
virtual worlds
,
social networking
,
games
,
broadband
,
entertainment
,
U.S.
Game time for Showtime
January 5, 2007
Cable channel's upcoming On Broadband Networks will offer online video game trials, rentals and downloads.
TAGS:
broadband network
,
Showtime Networks
,
broadband
,
CBS Broadcasting Inc.
,
game company
,
online game
,
channel
,
video game
,
games
EA invests big in the future
August 24, 2005
The game giant's recent licensing deals may be paying off, even as it fights off tough competition.
TAGS:
Electronic Arts Inc.
,
David Cole
,
R&D
,
game company
,
Take-Two Interactive Software Inc.
,
Activision Inc.
,
games
,
Sony Corp.
,
Microsoft Corp.
News.com readers: The Bible, video games and violence
March 18, 2005
CNET News.com readers reacted en masse to Charles Cooper's Friday column "If video games kill, what about the Bible?"
TAGS:
video game
,
Charles Cooper
,
violence
,
retailer
,
reader
,
game company
,
games
,
video
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