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eBay bans auctions of virtual goods
January 29, 2007
Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life.
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eBay Inc.
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Real cash for virtual goods
February 8, 2005
Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on
TAGS:
EverQuest
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economy
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,
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asset
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property
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Sony Corp.
,
games
A virtual world with peer-to-peer style
May 9, 2005
Developers are hoping to create grassroots "metaverses" that exceed the ambitions of "EverQuest" and "Star Wars Galaxies." Images: Brave new worlds
TAGS:
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EverQuest
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France Telecom
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P2P
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Star Wars
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vision
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space
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open source
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server
Making virtual worlds more lifelike
June 8, 2006
PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions.
TAGS:
Xerox PARC
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EverQuest
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publisher
,
avatar
,
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World of Warcraft
,
interaction
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Second Life
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online game
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Star Wars
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Xerox Corp.
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researcher
,
games
Sony scores with Station Exchange
August 25, 2005
After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods.
TAGS:
EverQuest
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exchange
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online game
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publisher
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Sony Corp.
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,
entertainment
,
games
,
character
,
server
Sony creates auction site for game artifacts
April 20, 2005
Company will launch an online marketplace for virtual items won in video games. "Everquest II" fans will go first.
TAGS:
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artifact
,
Sony Corp.
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Outsourcing your 'Warcraft' skills
February 6, 2007
A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap.
TAGS:
World of Warcraft
,
Blizzard Entertainment
,
online game
,
EverQuest
,
fraud
,
terms of service
,
outsourcing
,
publisher
,
account
,
games
,
Sony Corp.
,
eBay Inc.
It's a nice day for an 'EverQuest' wedding
February 14, 2006
For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds
TAGS:
Second Life
,
virtual worlds
,
EverQuest
,
brain
,
England
,
online game
,
Sony Corp.
,
games
IRS taxation of online game virtual assets inevitable
December 3, 2006
A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable.
TAGS:
virtual worlds
,
asset
,
tax
,
online game
,
economist
,
EverQuest
,
transfer
,
Second Life
,
games
Comic book software touted as marketer's dream
June 6, 2006
Software package allows users to create, share digital comic books based on content providers' movies, games. Images: Creating comics
TAGS:
online game
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Viacom Inc.
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EverQuest
,
creation
,
fan
,
Sony Corp.
,
games
,
entertainment
,
brand
New gateway to multiple virtual worlds?
December 6, 2005
Start-up thinks its development platform could help players cross virtual borders with less hassle.
TAGS:
virtual worlds
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online game
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game company
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EverQuest
,
platform
,
World of Warcraft
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Star Wars
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developer
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Electronic Arts Inc.
,
games
,
California
,
start-up
,
Sony Corp.
Cheaters slam 'Everquest II' economy
August 11, 2005
Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says.
TAGS:
EverQuest
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currency
,
economy
,
online game
,
goods
,
inflation
,
bug
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Sony Corp.
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server
,
games
Real-world success with virtual goods
February 7, 2007
Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work.
TAGS:
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EverQuest
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Sony Corp.
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,
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The winning ways of 'Warcraft'
September 7, 2006
In a rare public appearance, Blizzard Entertainment's head designer explains what made the online game a hit.
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World of Warcraft
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EverQuest
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Electronic Arts Inc.
,
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,
video game
,
conference
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games
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video
Cons in the virtual gaming world
August 31, 2006
When virtual crime finds its way into online role-playing games, should real-world authorities step in?
TAGS:
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EverQuest
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Second Life
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