Version: 2008
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Content from CNET tagged with

games [x] , EverQuest [x]

News Stories

Showing 1-15 of 15 results found

eBay bans auctions of virtual goods

January 29, 2007 Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life. TAGS: goods, eBay Inc., auction, online game, trade, EverQuest, Second Life, virtual worlds, spokesman, games

Real cash for virtual goods

February 8, 2005 Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on TAGS: EverQuest, goods, online game, economy, game company, real estate, publisher, income, asset, property, entertainment, Sony Corp., games

A virtual world with peer-to-peer style

May 9, 2005 Developers are hoping to create grassroots "metaverses" that exceed the ambitions of "EverQuest" and "Star Wars Galaxies." Images: Brave new worlds TAGS: virtual worlds, EverQuest, France Telecom, P2P, Star Wars, developer, online game, vision, space, open source, games, server

Making virtual worlds more lifelike

June 8, 2006 PARC researchers study challenges in creating satisfying face-to-face avatar and other interactions. TAGS: Xerox PARC, EverQuest, publisher, avatar, virtual worlds, World of Warcraft, interaction, Second Life, online game, Star Wars, Xerox Corp., researcher, games

Sony scores with Station Exchange

August 25, 2005 After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods. TAGS: EverQuest, exchange, goods, online game, publisher, Sony Corp., transaction, entertainment, games, character, server

Sony creates auction site for game artifacts

April 20, 2005 Company will launch an online marketplace for virtual items won in video games. "Everquest II" fans will go first. TAGS: EverQuest, artifact, Sony Corp., video game, online game, gamer, article, entertainment, games, video

Outsourcing your 'Warcraft' skills

February 6, 2007 A growing group of companies will for a fee take over players' virtual identity and help them get to the top of the heap. TAGS: World of Warcraft, Blizzard Entertainment, online game, EverQuest, fraud, terms of service, outsourcing, publisher, account, games, Sony Corp., eBay Inc.

It's a nice day for an 'EverQuest' wedding

February 14, 2006 For some couples, virtual worlds are proving the ideal venue to find romance--and even marry. Images: Real love in virtual worlds TAGS: Second Life, virtual worlds, EverQuest, brain, England, online game, Sony Corp., games

IRS taxation of online game virtual assets inevitable

December 3, 2006 A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable. TAGS: virtual worlds, asset, tax, online game, economist, EverQuest, transfer, Second Life, games

Comic book software touted as marketer's dream

June 6, 2006 Software package allows users to create, share digital comic books based on content providers' movies, games. Images: Creating comics TAGS: online game, Viacom Inc., EverQuest, creation, fan, Sony Corp., games, entertainment, brand

New gateway to multiple virtual worlds?

December 6, 2005 Start-up thinks its development platform could help players cross virtual borders with less hassle. TAGS: virtual worlds, online game, game company, EverQuest, platform, World of Warcraft, Star Wars, developer, Electronic Arts Inc., games, California, start-up, Sony Corp.

Cheaters slam 'Everquest II' economy

August 11, 2005 Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says. TAGS: EverQuest, currency, economy, online game, goods, inflation, bug, Sony Corp., server, games

Real-world success with virtual goods

February 7, 2007 Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work. TAGS: goods, experiment, EverQuest, transaction, asset, game company, Sony Corp., exec, online game, entertainment, server, games

The winning ways of 'Warcraft'

September 7, 2006 In a rare public appearance, Blizzard Entertainment's head designer explains what made the online game a hit. TAGS: Blizzard Entertainment, World of Warcraft, EverQuest, publisher, Electronic Arts Inc., online game, video game, conference, games, video

Cons in the virtual gaming world

August 31, 2006 When virtual crime finds its way into online role-playing games, should real-world authorities step in? TAGS: scandal, role-playing game, EverQuest, Second Life, denial of service, bank, blog, situation, CEO, gamer, games
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