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Content from CNET tagged with
environment
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virtual worlds
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Virtual world tests telepathy
July 19, 2006
University of Manchester scientists believe "objective environment" will decipher a true mind reader from a faker.
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A brief history of the virtual world
November 9, 2006
Bruce Damer, the self-proclaimed "Gandalf" of virtual worlds, talks with CNET News.com about the history of 3D social spaces.
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Gartner: Risky business in virtual worlds
August 10, 2007
Research firm identifies five areas of concern for companies intending to exploit the business opportunities of virtual worlds.
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Are virtual worlds the future of the classroom?
June 12, 2006
Virtual worlds like Whyville give kids chance to learn about science, math and themselves. Educators are taking notice.
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IBM, Circuit City go prospecting in virtual world
December 15, 2006
Big Blue is investing big to see how it can make 3D virtual environments pay off for the company and its customers.Images: Big Blue in 'Second Life'
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Learning to market in virtual worlds
March 27, 2007
At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments.
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Virtual world may revive outlawed experiments
December 21, 2006
Psychologists consider using virtual environments to run experiments that wouldn't be practical or ethical in real world.
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Online gaming hits its groove
September 9, 2007
At one of the leading conferences on online games, several insiders share their vision for the state of the industry.
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Online spaces: The new frontier
May 5, 2006
Big names from virtual worlds meet up to envision future of online environments from "WoW" to MySpace.
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Protecting kids from online food ads
May 17, 2007
With playful characters and mobile social-network buddies, fast-food companies are finding new ways to target teens. One group wants limits set.
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