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Sony scores with Station Exchange
August 25, 2005
After only 30 days, the online marketplace does surprisingly well as a one-stop shop for "EverQuest II" virtual goods.
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Real cash for virtual goods
February 8, 2005
Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on
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Game players say Blizzard invades privacy
August 12, 2005
Publisher irks "World of Warcraft" players by peering into their computers to look for hacking software.
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Sony creates auction site for game artifacts
April 20, 2005
Company will launch an online marketplace for virtual items won in video games. "Everquest II" fans will go first.
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Real-world success with virtual goods
February 7, 2007
Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work.
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Comic book software touted as marketer's dream
June 6, 2006
Software package allows users to create, share digital comic books based on content providers' movies, games. Images: Creating comics
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