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Faces of the recession
December 19, 2008
See how the recession is affecting the companies and workers of the technology industry.
TAGS:
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,
economy
,
Del.icio.us
,
layoff
,
margin
,
Digg
,
start-up
,
font
,
games
,
e-mail
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video
Real money in a virtual world
October 24, 2005
Multiplayer online games spawn burgeoning virtual economy that's increasingly popular, profitable and controversial.
TAGS:
economy
,
virtual worlds
,
multiplayer online game
,
professor
,
asset
,
dollar
,
World of Warcraft
,
China
,
games
,
U.S.
Virtual gaming's elusive exchange rates
August 5, 2005
Without an Alan Greenspan to keep lid on things, it's tough to pinpoint exchange rates between the dollar and "gold coins" in games like "World of Warcraft."
TAGS:
currency
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exchange rate
,
Alan Greenspan
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World of Warcraft
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,
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,
dollar
,
game company
,
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,
games
,
Electronic Arts Inc.
,
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,
credit card
Year in review: Video game industry pins hopes on hits
December 16, 2008
A series of popular titles, combined with inexpensive consoles from Microsoft and Nintendo, could be what insulates the game industry from the chilly economy.
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Lich King
,
video game
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Nintendo Co. Ltd.
,
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Electronic Arts Inc.
,
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,
Microsoft Corp.
,
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,
games
Real cash for virtual goods
February 8, 2005
Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on
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EverQuest
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,
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,
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,
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,
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Sony Corp.
,
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Cheaters slam 'Everquest II' economy
August 11, 2005
Online game hit with bug that illegally creates enough platinum to temporarily jack up inflation, Sony says.
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EverQuest
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,
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Sony Corp.
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A cure for e-mail attention disorder?
February 28, 2007
Silicon Valley start-up develops e-mail management system that borrows heavily from the virtual economies and currencies.Images: Handling e-mail overload
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e-mail management
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currency
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attention
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IM
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cell phone
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Name that metaverse
October 7, 2005
Leading thinkers on online games tackle the challenge of tagging the infinitely extensible virtual world of "Second Life."
TAGS:
Second Life
,
virtual worlds
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economy
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online game
,
role-playing game
,
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Web browser
,
operating system
Virtual goodies, real greenies
July 26, 2006
Can selling cybergoods rake in more than your day job? In new book, Julian Dibbell gives it a shot.
TAGS:
scarcity
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virtual worlds
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Second Life
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goods
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