Content from CNET tagged with

campus [x] , student [x]

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Cell phone becomes new town crier

April 20, 2007 Universities and cities are seeing how these staples of 21st century society can be turned into tools for keeping people informed and protected. TAGS: campus, text messaging, student, university, cell phone, community, alert, college, SMS, U.S., situation, security, e-mail

Searching for your MIT mate? Try iFind

December 14, 2006 With technology combining tracking and instant messaging, students can see where on campus their Wi-Fi card-carrying buddies are. Images: Finding friends on MIT's campus TAGS: campus, Wi-Fi access point, buddy list, access point, buddy, Wi-Fi, Real-Time, student, IM, server, laptop computer

Web 2.0: Big app on campus

July 31, 2007 Universities are using Web 2.0-style tools to tap into a generation's lust for celebrity as they revamp learning and recruiting.Images: Web 2.0 enticements for coeds TAGS: Generation X, student, professor, university, campus, Web 2.0, education, Wiki, class, blog, video

Must-have college tech

September 11, 2006 iPods and cell phones top the gadget list for penny-pinching students, and few hit campus without a PC. Photos: Gadgets on campus TAGS: Steve Baker, campus, gadget, student, college student, cell phone, Motorola Inc., Motorola Razr, T-Mobile, handset, PC

At ASU, sunshine, iPods and Razrs

September 11, 2006 Sun Devils use gadgets to keep up with studies and friends--and sometimes, to stay awake in class. TAGS: campus, class, gadget, student, Apple iPod Nano, Motorola Razr, Apple iPod, Apple Macintosh, MP3 player, music, MP3, e-mail, video

College grad's post-traumatic tech syndrome

September 11, 2006 Gadgets are advancing so fast, new graduate Neha Tiwari senses a generation gap on a recent return to her alma mater. TAGS: campus, Motorola Razr, student, art, CD Player, cell phone, CD, Bluetooth, music, Apple iPod, MP3, video

Universities register for virtual future

February 7, 2007 Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework. TAGS: virtual worlds, Second Life, university, campus, chancellor, Sun Microsystems Inc., education, Scott McNealy, conference, student, online game, games
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