Version: 2008
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Content from CNET tagged with

games [x] , asset [x]

News Stories

Showing 1-11 of 11 results found

Virtual gaming's elusive exchange rates

August 5, 2005 Without an Alan Greenspan to keep lid on things, it's tough to pinpoint exchange rates between the dollar and "gold coins" in games like "World of Warcraft." TAGS: currency, exchange rate, Alan Greenspan, World of Warcraft, exchange, fantasy, dollar, economy, game company, games, Electronic Arts Inc., asset, credit card

Real money in a virtual world

October 24, 2005 Multiplayer online games spawn burgeoning virtual economy that's increasingly popular, profitable and controversial. TAGS: economy, virtual worlds, multiplayer online game, professor, asset, World of Warcraft, dollar, China, games, U.S.

Are virtual assets taxable?

January 17, 2006 The weapons, armor and gold pieces from online games are worth millions in real dollars. How much of a share will the IRS want? TAGS: online game, asset, goods, virtual worlds, tax, theory, weapon, games, Sony Corp.

IRS taxation of online game virtual assets inevitable

December 3, 2006 A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable. TAGS: virtual worlds, asset, online game, tax, transfer, EverQuest, economist, Second Life, games

Lights, camera, video games

September 8, 2006 In speech at Austin Game Conference, "Titanic" producer looks at the latest ways films and games affect each other. TAGS: digital asset management, video game, asset, producer, film, virtual worlds, game company, games, conference, video, Real-Time, camera, Microsoft Corp.

Virtual goods, real scams

September 12, 2005 Online game players are spending millions on fantasy assets. Now phishers want a piece of the action. TAGS: scammer, goods, online game, phishing, asset, virtual worlds, game company, PayPal, games, eBay Inc., Sony Corp.

Ubisoft suits up for sports games

March 1, 2005 The French game maker enters the hotly competitive market, partly by buying assets from Microsoft. TAGS: UbiSoft Entertainment, Electronic Arts Inc., sports game, game company, asset, games, video game, console, Microsoft Corp., video

Real cash for virtual goods

February 8, 2005 Some online games are bucking trends by letting players buy and sell goods and services for real money. The results are fascinating. Images: Getting their game on TAGS: EverQuest, goods, online game, economy, game company, real estate, publisher, asset, income, property, entertainment, Sony Corp., games

Real-world success with virtual goods

February 7, 2007 Sony says its Station Exchange experiment proved that integrating transactions of virtual goods for real money can work. TAGS: goods, experiment, EverQuest, transaction, asset, game company, Sony Corp., online game, exec, entertainment, server, games

Reverse-engineering 'The Godfather' for gaming

March 6, 2006 Electronic Arts artists had to watch the old film over and over to capture characters' look and feel. Video: Trailer of 'Godfather,' the game Image: Progeny of 'Godfather' TAGS: Electronic Arts Inc., animation, actor, film, Pixar Animation Studios Inc., character, capture, movie, asset, games, video game, movies, process, video

Trading on the 'Neodaq'

October 7, 2005 In online games, virtual corporations sell shares, give shareholders voting rights and even elect and fire CEOs. TAGS: Second Life, virtual worlds, online game, corporation, stock market, game company, shareholder, asset, CEO, security, games
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