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'Second Life' for teens: 3D fun sans the brothels
August 8, 2005
After two years as an adults-only playground, the virtual world will feature a new grid for teenagers. Images: A new metaverse
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Electronic Arts Inc.
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IBM, Circuit City go prospecting in virtual world
December 15, 2006
Big Blue is investing big to see how it can make 3D virtual environments pay off for the company and its customers.Images: Big Blue in 'Second Life'
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Circuit City Stores Inc.
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IBM's virtual pioneer
December 18, 2006
Second Life is much more than a chat room--it "changes everything," says IBM's Irving Wladawsky-Berger.
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'Second Life' dreams of Electric Sheep
April 3, 2006
A tiny start-up is helping big companies make their mark on the virtual world.Photos: Lighting up worlds
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Washington D.C.
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A brief history of the virtual world
November 9, 2006
Bruce Damer, the self-proclaimed "Gandalf" of virtual worlds, talks with CNET News.com about the history of 3D social spaces.
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Sony brings it 'Home' for the PS3
March 7, 2007
PlayStation 3 maker tries to leverage the success of popular 3D virtual worlds with its own 3D social space, called Home. Images: Sony goes 'Home'
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Sony Corp.
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Sony Playstation
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video
Online spaces: The new frontier
May 5, 2006
Big names from virtual worlds meet up to envision future of online environments from "WoW" to MySpace.
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Learning to market in virtual worlds
March 27, 2007
At the inaugural Virtual Worlds conference, big media companies to discuss how to take advantage of social 3D environments.
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Silicon Valley
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IBM simulates business software in 3D game
May 21, 2007
Called Innov8, game aims to help business and IT people better understand, improve internal processes.Images: Where 3D gaming meets SOAs
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