39 Results for

taketwo

Article

Take-Two's first quarter beats expectations on game and content downloads

Game maker's revenue rises and loss narrows, but it chooses to delay a key game by several months.

By August 5, 2014

Article

Carl Icahn ups stake in Take-Two, now owns nearly 10 percent

The activist investor's many organizations bought up shares for a total price of $79.9 million, giving him 9.57 percent ownership in the gaming company.

By November 6, 2012

Article

Is Take-Two looking to be acquired?

The game publisher's chief operating officer says that it's a "very attractive investment for anybody," causing speculation it might be open to an acquisition.

By July 25, 2011

Article

Take-Two CEO stepping down to travel Asia

Ben Feder and his family plan to travel in Asia "for an extended period," the company says, and its chairman, Strauss Zelnick, will take over as chief executive.

By October 29, 2010

Article

Take-Two: Expect digital game sales to grow

Game company's CEO expects revenue to be increasingly dominated by digital sales. That said, he doesn't expect the trend to hurt physical game sales.

By October 19, 2010

Article

Take-Two chief: Kids 'embarrassed' by Wii

Take-Two CEO Ben Feder had some interesting things to say about the Wii, the PlayStation Move, and the embarrassment kids have in a Wii-only gaming environment.

By September 15, 2010

Article

Take-Two settles stock options-backdating case

Company behind Grand Theft Auto agrees to pay a $3 million penalty fee to settle its case with the Securities and Exchange Commission, the agency announces.

By April 1, 2009

Article

Take-Two posts quarterly loss, issues warning

The video game publisher posts a wider quarterly loss and forecasts a sharp drop in sales revenue for the current quarter.

By December 17, 2008

Article

EA, Take-Two lift Nvidia physics to next level

Game companies are licensing the graphics chipmaker's PhysX engine technology, which is designed to make game objects respond in a realistic way to physical events.

By December 8, 2008

Article

Take-Two on the future of video game revenue

Video game industry should pin its financial hopes on microtransactions, downloadable content, and subscriptions, Take-Two's executive chairman says.

By November 14, 2008