1684 Results for

take-two interactive software

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E3 2014

E3, the Electronic Entertainment Expo, highlights the latest in interactive games.

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Driven by GTA Online's success, Take-Two sees future in Internet games

Ahead of the re-release of Grand Theft Auto V for newer consoles, the game maker's fiscal second-quarter earnings shed light on its growing online business.

By October 29, 2014

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Take-Two's first quarter beats expectations on game and content downloads

Game maker's revenue rises and loss narrows, but it chooses to delay a key game by several months.

By August 5, 2014

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Take-Two CEO stepping down to travel Asia

Ben Feder and his family plan to travel in Asia "for an extended period," the company says, and its chairman, Strauss Zelnick, will take over as chief executive.

By October 29, 2010

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Take-Two: Expect digital game sales to grow

Game company's CEO expects revenue to be increasingly dominated by digital sales. That said, he doesn't expect the trend to hurt physical game sales.

By October 19, 2010

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Mercedes-Benz takes two doors off the S-Class

At the 2013 Frankfurt auto show, Mercedes-Benz rolled out one of its big cars, a concept based on the S-Class, but in coupe form.

By September 11, 2013

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Electronic Arts extends Take-Two Interactive tender offer deadline

Electronic Arts extends its tender offer deadline for gaming rival Take-Two Interactive Software, marking its third extension since announcing its hostile bid.

By June 17, 2008

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Take-Two settles stock options-backdating case

Company behind Grand Theft Auto agrees to pay a $3 million penalty fee to settle its case with the Securities and Exchange Commission, the agency announces.

By April 1, 2009

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Take-Two on the future of video game revenue

Video game industry should pin its financial hopes on microtransactions, downloadable content, and subscriptions, Take-Two's executive chairman says.

By November 14, 2008

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Take-Two posts quarterly loss, issues warning

The video game publisher posts a wider quarterly loss and forecasts a sharp drop in sales revenue for the current quarter.

By December 17, 2008

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EA, Take-Two lift Nvidia physics to next level

Game companies are licensing the graphics chipmaker's PhysX engine technology, which is designed to make game objects respond in a realistic way to physical events.

By December 8, 2008