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Google finally raises the curtain on the programming platform it hopes will get complex code -- such as the kind that powers gaming engines -- onto the Web. But PNaCl with a glitch -- controversy.
Google's Portable Native Client technology gives a new Web-based lease on life for an old operating system and the games it could run.
Programmer Robert O'Callahan says Google's Native Client technology contradicts laudable Web standards principles the Net giant laid out for Blink, its new browser engine project.
The software for fast browser apps has taken a step beyond mainstream x86-based PCs to Chromebooks using ARM processors. But it won't reach ARM-based smartphones until later this year.
A powerful new Google+ photo app embodies a sticky situation facing Web developers: embrace the Native Client tech for high-performance Web apps and risk sites that only work for Chrome users.
One corner of the computing world can't use the streaming-video service: the $249 Samsung Chromebook. Netflix and Google are working to change that, though.
The debut of the Web-based game Monster Madness heralds the rise of HTML5 and the descent of browser plugins.
A Mozilla programmer has demonstrated how ASM.js is powerful enough to handle decoding raw-format photos. Might it help startup Pics.io?
Android and Glass get a lot of attention at Google I/O, but Chrome and Web programming sessions are core to Google's conference for developers.
A new Chrome flags option in the Chrome 25 beta for Android lets people try out new, often experimental features. Let's just hope Google can keep the bloat and sluggishness at bay.