A new version of the interface makes software running on graphics chips more self-reliant and better at sharing data with conventional software running on CPUs.
Version 1.2 of the interface standard for letting general programs use graphics chip power lets programmers govern the resources available to a task.
Apple has touted using the "Power of the GPU" with the OpenCL API, but how does it run in practice? Very few current applications are coded to use Apple's new OpenCL API that is included with Snow Leopard; however, recently there have been several benc
OpenCL specification, an open industry standard for 3D graphics and computer audio that started as an Apple proposal but has gained many supporters, has been ratified.
OpenCL, created to support parallel programming in Apple's Snow Leopard operating system, may become the new world standard for parallel programming on all platforms.
The Khronos Group has announced the formation of an industry body that will study ways to make it easier to exploit GPUs on future computers--and it will start with Apple's OpenCL.
The interface is designed to let take advantage of the GPU and multicore CPUs for parallel programming tasks. The standards group will have to convince browser makers to adopt it, though.
ARM makes a number of chip announcements at Computex, including a next-generation processor for mid-range smartphones.
Intel released details on its next-generation graphics chips for laptops and desktops, called Iris.
The graphics chip tech in Apple's iPad and iPhone is due for a major update. Imagination Technologies describes what may be in store.