An open-source browser plug-in gives games and other Web applications the ability to take advantage of a computer's graphics chip.
Google's O3D browser plug-in for accelerated 3D graphics on the Web shows no signs of life. But a similar idea, rebuilt with standard technology, looks to be its replacement.
Google's O3D plug-in is officially over. Instead, the company is rebuilding it as a higher-level add-on to the WebGL effort for 3D Web graphics.
A powerful new Google+ photo app embodies a sticky situation facing Web developers: embrace the Native Client tech for high-performance Web apps and risk sites that only work for Chrome users.
WebGL has moved from an idea at Mozilla and the Khronos Group to a draft standard for the 3D Web. Don't expect a browser-based Call of Duty just yet, though.
By building its O3D plug-in into Chrome, Google is laying more groundwork for faster Web applications in its browser--and later, for Chrome OS.
Programmers have begun building WebGL into developer-oriented versions of Mozilla's browser. The 3D-acceleration technology is coming to WebKit, too.
Google's browser is the latest to get support for a nascent standard for building accelerated 3D graphics into Web pages and Web applications.
Google has released an updated version of its video chatting service found in Gmail, iGoogle, and Orkut, that's bigger and better-looking than the one that came before it.
A project called ANGLE aims to make the accelerated 3D graphics standard called WebGL easier to use on Windows computers without hardware support.