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Google tries jump-starting 3D Web with O3D

An open-source browser plug-in gives games and other Web applications the ability to take advantage of a computer's graphics chip.

By April 21, 2009


Google scraps plug-in, refashions 3D Web plan

Google's O3D plug-in is officially over. Instead, the company is rebuilding it as a higher-level add-on to the WebGL effort for 3D Web graphics.

By May 7, 2010


Google trying anew for a 3D Web

Google's O3D browser plug-in for accelerated 3D graphics on the Web shows no signs of life. But a similar idea, rebuilt with standard technology, looks to be its replacement.

By April 7, 2010


Google building 3D hardware boost into Chrome

By building its O3D plug-in into Chrome, Google is laying more groundwork for faster Web applications in its browser--and later, for Chrome OS.

By July 22, 2009


Google plugs PC power into cloud computing

First with Native Client, and now with O3D, Google releases software to let Web-based apps tap into local computers' power.

By April 27, 2009