34 Results for



DC's e-comics expand to a multiverse of devices

You no longer need a cosmic treadmill of devices to get your DC Comics fix, as the publisher becomes the first to load the shelves of the Kindle, Nook, and iBookstores with its weekly releases.

By Nov. 7, 2012


Multiverse touts extensible virtual-world effort

Built around a single virtual world that developers can expand how they see fit, Places will tie in social networks and 3D entertainment options.

By Sep. 3, 2008


Multiverse shows off its virtual Times Square

Demo to showcase the platform developer's technology is an impressive mix of media, even if it's not clear how it can be implemented.

By Feb. 11, 2008


Multiverse to launch version 1.0 of its virtual world platform

Company provides a platform on which anyone can build a virtual world or massively multiplayer online game.

By Aug. 2, 2007


New digital comics meet old storytelling tricks

Comics fans are getting a double-dose of digital innovation this summer, as DC Comics lets you choose your own Batman adventure and revel in new tales of the campy '60s Batman.

By Jun. 4, 2013


Pixar artist stays inspired by drawing superheroes

Love the good guys (and girls) that save the day? Master artist Everett Downing embarked on a journey to create a year's worth of superheroes. We think you'll love them.

By Jan. 24, 2013


Virtual women lure men to Japan's vending machines

Call it AI coffee, or a silly gimmick, but you can download a female friend who lives in your local coffee vending machine.

By Dec. 24, 2013


Enabling interaction between 2D and 3D games

New technology from a virtual worlds platform developer will ultimately make it possible for developers to put out both Flash and 3D versions of a game and let players interact between the two.

By Feb. 4, 2009


Making movie games more faithful than ever

A new technology from virtual world platform developer Multiverse may forever change the way promotional games for movies look.

By Jan. 22, 2010