This spring, Australian developer Team Bondi brings L.A. Noire, a thrilling crime drama that takes place in Los Angeles in the 1940s. The game's biggest feature is the lifelike human expressions created with MotionScan technology.
GameSpot gets a closer look at MotionScan, the 3D animation technology that was used in Rockstar Games' new detective video game, called L.A. Noire.
In L.A. Noire, players take on the role of Cole Phelps, an up-and-coming detective who must make his way through the ranks of the Los Angeles Police Department in 1947.
Why is effective storytelling, done so well in television programs such as "Mad Men" or "The Wire," such a difficult task for video games?