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In a move sure to rile up the microtransaction-hating gaming community, Web users discover that in-game currency can be purchased with real-world cash in Grand Theft Auto Online.
Take-Two Interactive's Strauss Zelnick: "You never want to the consumer to feel as though you've picked their pocket."
It's been more than a year since Microsoft began course-correcting its vision for the Xbox One. Now, with the EA Access subscription service, the company has a way to salvage it.
Closing the gap between China and the rest of the world, Stripe has partnered with Alibaba's Alipay to allow Chinese shoppers to make international purchases.
But there's a silver lining: buy the PC/Mac version now, and transfer your character to consoles later for $20, or £12.99 in the UK.
At the 2014 Game Developers Conference, Epic Games' Tim Sweeney announces that one of the most powerful engines in game design is now widely available.
Sony and Microsoft have delivered their next-gen visions, but with this caveat: more microtransactions. Cash grab or survival strategy, it will surely generate controversy as 2014 rolls along.
Activision is charging AU$52.95 for Angry Birds Star Wars on the PlayStation 4 — and AU$69.95 on the Xbox 360 and Xbox One.
Video games have mimicked real life for years. Not even trading stocks on Wall Street is safe from virtual attempts to cheat at getting rich.
Aussie indie game TownCraft is the kind of game we'd like all town and resource management games to aspire to.