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In a move sure to rile up the microtransaction-hating gaming community, Web users discover that in-game currency can be purchased with real-world cash in Grand Theft Auto Online.
There is real money to be made in virtual goods and micro-transactions provided that game developers deliver high-quality products to users.
Microtransactions provide a potentially great way to place a value on services. But, providers must be transparent about how the goods affect the experience.
Sony and Microsoft have delivered their next-gen visions, but with this caveat: more microtransactions. Cash grab or survival strategy, it will surely generate controversy as 2014 rolls along.
Closing the gap between China and the rest of the world, Stripe has partnered with Alibaba's Alipay to allow Chinese shoppers to make international purchases.
But there's a silver lining: buy the PC/Mac version now, and transfer your character to consoles later for $20, or £12.99 in the UK.
Activision is charging AU$52.95 for Angry Birds Star Wars on the PlayStation 4 — and AU$69.95 on the Xbox 360 and Xbox One.
New gaming industry report from iSuppli suggests microtransactions will drive the growth of massively multiplayer online games and standard MOGs in years to come.
Aussie indie game TownCraft is the kind of game we'd like all town and resource management games to aspire to.
At the 2014 Game Developers Conference, Epic Games' Tim Sweeney announces that one of the most powerful engines in game design is now widely available.