Narrow your search
With the purchase of Oculus, Mark Zuckerberg is predicting that VR will usher in the next era of social networking, but as developers try to build these experiences, experts remain skeptical.
Facebook has acquired virtual-reality darling Oculus VR, and now we've had a little time for the news to settle in. Is this really as bad as it sounds?
Photographer Robbie Cooper explores the modern convergence of personal and social identities in a portrait series that pairs gamers with their virtual avatars.
The Windy City has more in common with 'Second Life' than you'd think. Also, nonprofits may be reaping the benefits of the virtual world better than their corporate predecessors could.
Famous author will work with other novelist and the public on a multimedia metaverse known as "The Mongoliad."
When James Cameron invented a camera that integrated footage of actors directly into his digital universe, it may have presaged the worlds millions will spend time in one day.
Wherein the author turns to the experts to learn how to best utilize Internet-based tools to expand, and maintain, an audience for his annual CNET Road Trip project.
Last year, Linden Lab's virtual world took its code open-source; now, a hardware manufacturer has used that to make its mice compatible with Second Life.
The Areae co-founder suggests that the immediate future of virtual worlds is an endless flow of kids' digital environments and that the "dreams of the metaverse" isn't coming anytime soon.
Virtual worlds are hard to use, but the founder of Lotus 1-2-3 and the first investor in Linden Lab thinks that 3D cameras will make them much easier to navigate.