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RealNetworks to stream ads in casual games

Word and puzzle games, which mostly draw female players, are a largely untapped market for ads.

By June 27, 2006


Can video games ease physical pain?

People playing action games showed reduced sensitivity to pain, according to a new study--suggesting shoot-'em-ups could help when it's time for a shot.

By March 19, 2003


Real seeks subscribers for games

The streaming media company is planning to announce a paid service that will charge gamers $6.95 a month for access to its RealArcade titles.

By June 30, 2002