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The interface is designed to let take advantage of the GPU and multicore CPUs for parallel programming tasks. The standards group will have to convince browser makers to adopt it, though.
The nonprofit Khronos Group is expanding its standard-bearer flag deeper into the world of Web graphics
Standards group releases OpenSL ES 1.1 and OpenMax AL 1.1 standard interfaces to let applications tap into audio and video hardware.
Qualcomm, Broadcom, Samsung, and others are working at the Khronos Group to standardize some nuts and bolts of machine vision. That should let programmers tap into the technology more easily.
Trying to speed the graphics interface's development, Khronos updates OpenGL. Phones and the Web carry a competitive advantage over Microsoft's DirectX.
The Khronos Group has released its technology for hardware-accelerated 3D graphics on the Web. Now allies have to coax Microsoft to support it.
WebGL has moved from an idea at Mozilla and the Khronos Group to a draft standard for the 3D Web. Don't expect a browser-based Call of Duty just yet, though.
The Khronos Group has announced the formation of an industry body that will study ways to make it easier to exploit GPUs on future computers--and it will start with Apple's OpenCL.
Khronos Group establishes a group to standardize how Web apps can use accelerated 3D graphics. Expect a draft specification and maybe a Firefox plug-in within a year.
A new version of the interface makes software running on graphics chips more self-reliant and better at sharing data with conventional software running on CPUs.