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Acquisition of mobile payments provider expected to bolster PayPal's platform and reach.
Providers of virtual goods and transaction platform raised more than $69 million in the first quarter of 2009. Somewhere in that money there is a real business model.
The Italian service aims to be a place where users of any virtual world or online game can post their virtual photos and videos.
Virtual currencies have become big moneymakers for social sites. A new site will let users swap currencies across virtual borders.
Virtual worlds and social networks are looking to monetize users through virtual goods. Viable strategy or the Internet version of the pet rock?
As part of its "Zong Plus" offering, the mobile payments company will let members use regular credit cards, and offers a loyalty program with which to do so.
As the sales of virtual goods grow, so do the people who wish they had their real money back in their pocket. A new report confirms that gamers are reselling virtual goods for real cash.
Steve Blank's "Four Steps to the Epiphany" is worth checking out.
Nielsen NetRatings names Web-based instant messaging service Meebo as the fastest-growing client on the Web.
Young mobile social networks on display include tools to phonecast, engage in location-based tagging, and win online contests.