Brock Pierce, CEO of the holding company that used to own IGE, says the margins for virtual goods are shrinking rapidly, due in large part to Chinese competition.
Virtual goods have a place in gaming, and developing countries may well gain from them, but there are risks associated with trading virtual gold--including destroying the game experience.
Paramount is dropping sounds out of your movies to prevent piracy; Canadian customs guards might be rifling through your laptop for ripped CDs; and aliens are real.
According to a blogged report, the WoW fan site Wowhead has been sold to IGE parent Affinity Media.
The World of Warcraft publisher is suing a gold-selling operation in federal court, demanding that the outfit stop in-world spamming efforts.
Want to level up but don't have the time? Buy your way in with Sparter.
Sales of items from Warcraft and Everquest are now a no-no, but eBay gives the OK for items from Second Life.
Ailin Graef, aka Anshe Chung, may be Second Life's best-known resident. Making money there, she says, comes down to finding a niche.
Multiplayer online games spawn burgeoning virtual economy that's increasingly popular, profitable and controversial.
Facing competition from virtual world's publisher, a leading exchange for game's currency decides to cut and run.