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The footage is amazing. Probably too good. But Firemonkeys is set to push iOS racers to the proverbial with Real Racing 3.
Yesterday, Firemint and IronMonkey announced a merger between their studios to form Firemonkeys. We talk to new Firemonkeys GM Tony Lay about Australia's new gaming development giant.
EA has merged its two Melbourne mobile gaming-development studios, IronMonkey and Firemint, to form Firemonkeys.
Firemonkeys has announced a 28 February launch date for Real Racing 3, but the free price tag has fans upset at the in-app purchase pressures that such an app launch would suggest.
At today's launch event in Melbourne, Firemonkeys gave fans in Australia, New Zealand, and Canada a pleasant surprise by announcing that Real Racing 3 would be available for the iPad and iPhone at midnight.
The mobile racing simulator boasts more downloads in its first week than Real Racing and Real Racing 2 combined. Also, don't expect a Real Racing 4 anytime soon; there are no plans for one.
We upgraded an Audi TT Coupe to make sense of Real Racing 3's free-to-play framework and to find out how hard it will be to enjoy the game's content — and just how annoying the currencies and delay timers will be.
Now comes the mad rush to make apps ready for the phone's larger, 4-inch screen.
We cut through the dross to find you the most useful, new and updated apps each week.