The software maker sheds light on the secretive workings of the ambitious holographic headset -- by making us develop an app in real time.
"Frame rate is more important than resolution," says Square Enix's Hajime Tabata.
Microsoft dazzles developers with demos of its HoloLens at Build 2015.
One-click ordering plus a tiny smartwatch screen leads to unintended consequences.
Facebook shows how apps such as JibJab and Giphy will work inside Messenger.
Everyone's excited about the Magic Leap "demo" that dropped over the weekend, but we're skeptical. It was made with help from Weta Workshop (the special effects studio responsible for the "Lord of the Rings" trilogy), and it's also far more advanced than anything we've seen so far.
On today's show, we discuss a laser-equipped device that zaps mosquitoes from far away, explain why Magic Leap's cool AR game is probably still a pipe dream, and watch a zombie simulation wipe out the US (in our browser).
Apple's CEO tells you what you can do with the Apple Watch, from checking your heart rate to making a phone call.
The holographic headgear stole the show, thanks to a number of head-turning demonstrations and the unveiling of the Windows Holographic platform.
You might think you're seeing a virtual tour of a real apartment in Paris, but it's actually a complete fabrication, created on a computer. This little CG apartment might seem like no big deal, but it's a huge testament to what's possible with the newest version of Unreal Engine, and we're excited.