"If I owned a studio, I'd make movie theaters pay me," says Dana Brunetti, producer of "House of Cards" and "The Social Network."
Two years ago, digital comics rocketed to the front page when DC Entertainment rebooted and began publishing all its titles in digital as well as print. Now that most North American publishers have followed suit, they say digital has become a small but growing part of their business.
You no longer need a cosmic treadmill of devices to get your DC Comics fix, as the publisher becomes the first to load the shelves of the Kindle, Nook, and iBookstores with its weekly releases.
The common wisdom is that as a medium goes digital, the physical sales plummet. But when it comes to comic books, the common wisdom needs a new guru.
CNET takes a brief look at digital comics on smartphones and tablets, and chats with Comixology CEO David Steinberger.
Record labels in moment of sanity shocker! Sony and Universal are making new songs available to buy as soon as they're on the radio. Is the hit parade dead?
Big Champagne tracks consumption of entertainment content on Web. Its CEO discusses how Netflix, the music sector, and mass pirating have changed Hollywood's views.
DC Comics--home to pop culture icons Batman, Superman, and Wonder Woman (and lesser-known characters like Jonah Hex and The Losers)--announced Wednesday that it would be distributing its comics digitally in a deal that resembles those of its competitors, but with some unique twists.
At the D: All Things Digital conference, the director discusses Microsoft, BP, a refurbished "Titanic," and a sequel to "Avatar."
In the past, Mac gamers have had to deal both with delayed releases and poorly ported games on the Mac platform. With game developers using Windows-optimized code and not putting much effort into the Mac ports (at times contracting with other companies to do the Mac version), game titles either have not made it to the Mac, or have shown poor performance when running on the Mac.