15 Results for

businesswire

Article

Despite press release, Samsung didn't buy fingerprint ID maker

An announcement that the electronics giant bought Fingerprint Cards, a fingerprint ID maker, wasn't real, the Swedish company says.

By October 11, 2013

Article

3D printing stock scam, April Fools' joke, or both?

Sketchy-looking 3D printing "company" finds snag in fabric of reality, pulls.

By April 1, 2013

Article

PC game hardware worth $34 billion by 2012

A report from Jon Peddie Research says the market for PC game hardware is larger than the market for game software. And PC gaming is bigger than console gaming.

By November 19, 2008

Article

Lenovo's cloud vision could use a tailwind

Lenovo wants to be seen as a "personal cloud solution" provider more than a PC manufacturer. Meanwhile, Acer also gets cloud-happy.

By January 9, 2012

Article

Carriers creating Isis mobile payment network

AT&T, Verizon, and T-Mobile join forces to build a commerce network designed to let people more easily buy items via cell phones.

By November 16, 2010

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Microsoft hires new firm for Zune Pass

Music Reports Inc. announces they will now be handling the back-end licensing and accounting for Microsoft's Zune Pass music subscription service.

By February 17, 2010

Article

OpenTablet 7 is Flash-friendly iPad alternative

OpenPeak unveils pics and specs for its 7-inch multimedia tablet, the OpenTablet 7.

By February 16, 2010

Article

Rackspace IPO: Wall Street does cloud computing

Shares of the San Antonio, Texas-based hosting company fall 20 percent on its first day of trading on the New York Stock Exchange.

By August 8, 2008

Article

Acronis miscalculates data on users' bad backup habits

Acronis misinterpreted its survey data and showed an alarming percentage of people back up only once every two or three months. But it turns out the stats aren't as bad as you think.

By May 20, 2009

Article

Dell nurtures a virtual life for youngsters

Dell unveils a Nickelodeon-edition Netbook, which may represent a change in the way the next generation develops its social and decision-making skills.

By August 13, 2009