Apparently, creating female players to battle it out in 18th century revolutionary France is simply "a lot of extra production work."
Researchers use chili and chocolate to determine how your virtual avatar may affect behavior after a game is over.
A suspended hammock shelter on Kickstarter lets you camp up in the air, away from bugs and the hard ground.
How would you look as a demon? A software program seeking funding on Indiegogo uses a Webcam to map your facial expressions and movements onto the face of an animated character.
Starved for a little social contact? The face of a robot or doll will seem more alive to you than to someone with a brimming social life.
Somebody is a messaging app that sends the message, not to you, but the closest Somebody user to you -- who then has to hunt you down to deliver the contents.
The Japanese messaging app Line may be blocked in China, but it's still raking in cash from merchandise based on its cartoon characters at a huge mall in Beijing.
It's 2014, yet mainstream gaming still hasn't twigged to the fact that women play games. Why aren't there more playable women, and what can be done about it?
Researchers find that women who spend 15 minutes once a week watching an avatar demonstrate healthy weight loss behaviors end up losing on average 3.5 pounds in a month.
The chipmaker isn't known for consumer software, but it's trying to change that with a new mobile-messaging service called Pocket Avatars.