28 Results for

Ngmoco

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Japan's DeNA buys iPhone game company Ngmoco

The iPhone game manufacturer has sold for a mix of cash and stock that may reach $400 million based on employee performance.

By October 12, 2010

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Ngmoco acquires Touch Pets development house

Game developer buys a third company this year. Unlike the other Portland-based pickups, Stumptown Games collaborated with Ngmoco to put out its 2009 hit Touch Pets.

By May 12, 2010

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CEO of ng:moco on the iPhone As a Dominant Gaming Platform

CEO of ng:moco on the iPhone As a Dominant Gaming Platform

By August 13, 2008

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iPhone 4, iPad ushering in sea change in gaming

45 Minutes on IM: Neil Young, the CEO of leading iPhone game developer Ngmoco, predicts that the release of iPhone 4 will usher in a major new platform for games.

By June 9, 2010

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Eliminate's 3G multiplayer: How'd they do that?

Ngmoco's Eliminate was one of the first games to offer 3G multiplayer on the iPhone. But how did they do it?

By March 9, 2010

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Kixeye moves to mobile, shows free-to-play done right

The social game developer's first title for iOS -- Backyard Monsters: Unleashed -- comes at a time when its browser and mobile-based games are becoming too big, and too good, to ignore.

By November 1, 2013

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Digg founder Kevin Rose new Google Ventures partner

Already at Google since earlier this year, Rose joins the search giant's venture arm as its newest partner.

By May 30, 2012

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Kevin Rose says key for startups is to 'edit your team'

The Digg founder and current Google Ventures partner says the best business advice he got was from Twitter and Square founder Jack Dorsey: prune employees who don't fit.

By September 11, 2012

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Buzz Out Loud 1290: Android says, Talk to me, baby (podcast)

Google launches new voice control for Android. Apple breaks over-the-air Jailbreaking. Spock's coffin has us spinning in our graves. And also, Rafe needs a new TV. Yeah, it's kind of a slow news day.

By August 12, 2010

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Virtual farm games absorb real money, real lives

Games like FarmVille have developed vast followings, but how much time and effort are some top players putting into them? And is it healthy? We talk to some of the companies involved and the players who are playing them.

By August 27, 2010