196 Results for

Dreamworks

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SoftBank said to eye DreamWorks as way into Hollywood

CEO Masayoshi Son is reportedly in talks to acquire the studio behind animated films "Shrek" and "How to Train Your Dragon."

By September 28, 2014

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DreamWorks' 'Dragon' game reskins Nokia tablet in real time

A new game targeted toward parents and kids mashes up "How to Train Your Dragon" with the drive to school.

By October 22, 2013

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Cheap sitter? Netflix lines up 300 hours of DreamWorks TV

A deal between Netflix and DreamWorks Animation will create multiple original series based on big movie franchises like Shrek and Kung Fu Panda.

By June 17, 2013

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Virtual reality and the silver screen: A match made in heaven

Oculus is developing software for watching movies, and it's one of the best VR experiences out there.

By October 13, 2014

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SoftBank, not Mayer, should run Yahoo, investor says

Alternative Investment Management & Research pictures a Yahoo-SoftBank merger, with the latter's CEO running the combined company.

By September 30, 2014

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Microsoft to open flagship store on Manhattan's Fifth Avenue

Microsoft confirms it is planning to open its first New York City flagship store -- just blocks from Apple's flagship shop known as the Cube.

By September 29, 2014

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Gearbox Software enters the age of Battleborn

The maker of the Borderlands series is back with a brand-new sci-fi shooter. Here's a first look at Battleborn.

By September 17, 2014

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Microsoft Office 365 users, Box has room for you in the cloud

Office 365 users can now access their files from Box within the Office desktop application -- but there's no iPad access yet.

By September 3, 2014

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Amazon greenlights yet another batch of original kids TV pilots

The Netflix competitor beats the drum on original TV aimed at children -- shows that don't often win flashy Emmys but tend to keep high-spending subscribers loyal.

By August 25, 2014

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Facebook's Oculus teaming with Samsung for mobile virtual reality push

The company is working with one of the world's largest smartphone makers in an effort to push VR beyond desktop computers and consoles.

By July 24, 2014