348 Results for

9.2.18

Article

Samsung Ativ Book 9 Plus to launch Aug. 18 for $1,399

The high-res laptop will be available for pre-order in the U.S. starting Sunday, August 18.

By August 9, 2013

Article

Microsoft sells 2 million Xbox One consoles in 18 days

The next-generation console has sold an average of 111,111 units per day since launch.

By December 11, 2013

Article

Just days after 10.9.1 update, Apple preps Mavericks for 10.9.2

The update has been seeded to developers, but has yet to be made available to the public.

By December 20, 2013

Article

Samsung Galaxy TabPro 12.2 ships March 9 for $650

The supersized business-focused tablet is said to be hitting stores next week and will come with a host of perks, like Hulu Plus, Dropbox storage, and a $25 Google Play store credit.

By March 5, 2014

Article

Apple releases OS X 10.9.2, security updates for prior versions

The latest version of the Mac OS offers fixes for recently discovered SSL bugs, as well as new features for FaceTime and iMessage.

By February 25, 2014

Article

EBay sales climb 18 percent to $3.9B in fourth quarter

Management touts double-digit user growth across the company's portfolio and strong gains in mobile adoption.

By January 16, 2013

Article

Google sells Motorola unit to Lenovo for $2.9B

PC maker Lenovo, which has struggled for smartphone success outside China, gets an established global brand, while Google unloads a burden on its balance sheet and a source of tension.

By January 29, 2014

Review

Alienware M18x Intel Core i7 2630QM 2.0GHz (2.8GHz w/Turbo Boost

Alienware again pushes the boundaries of laptop performance (and price) with high-end parts and a great-for-gaming 18-inch screen.

August 15, 2011

4 stars Editors' rating August 15, 2011

MSRP: $1,999.00

Article

Ex-CIA No. 2: NSA surveillance system might have stymied 9/11 attacks

Mike Morell, Former Deputy Director of the CIA, also argues in interview that there was no evidence of systematic abuse.

By January 19, 2014

Article

Digital drives $2.9 billion in game-spending in Q2

Just $769 million was spent by U.S. consumers across the so-called "physical" channel, while $1.77 billion was spent on digital gaming content.

By September 5, 2013