The Nokia 6133's camera doesn't come with a flash.
The 6133s has a 1.3-megapixel camera that takes pictures in six resolutions: 1,024x1,280, 960x1,290, 600x800, 480x640, 240x320, and 120x160. You get a variety of camera settings, including: three quality modes; five color effects; a night mode; a 10-second self timer; a sequence option for shooting three photos in rapid successions; and an 8X zoom for use at any resolution. The only thing missing is a brightness setting, but we're willing to overlook that omission. The camcorder shoots 3GPP videos in two resolutions (176x144 or 128x96) with sound. The default mode lasts just 6 seconds, but you can also shoot longer clips depending on available memory. Image quality was just above average for a 1.3-megapixel camera phone. Colors and subject outlines were distinct, but images weren't very bright, and smaller objects tend to appear fuzzy. Video clips were fine--a bit grainy, as expected, but suitable for short segments. Internal memory is quite small at 11MB, so you should probably invest in a MicroSD card (not included)
The Nokia 6133 had good photo quality overall, but we've seen better from a megapixel camera.
If you tire of photos, you can use the 6133 to listen to tunes. Inside, there's a digital music player that supports files in MP3, MP4, AAC, and WMA formats. The interface is rudimentary and easy to use. Options include: Random and Repeat modes; an equalizer; stereo widening; and an Airplane mode. Also, you can minimize the player's interface or even use it with the phone closed. On the downside, it appears T-Mobile disabled the phone's capability to use MP3s as ring tones. Though we transferred a couple our favorite tunes via Bluetooth, we had no luck doing anything beyond playing them. We knocked the 6126 for not having an FM radio, but we're glad to see it here. You can save 20 station presets, save station names in your city, or direct the radio's audio to the phone's speaker.
You can personalize the 6133 with a variety of color themes, wallpapers, screen savers, and alert sounds. If you want more options, you can download them via the WAP 2.0 wireless browser. You can always get more ring tones and use MP3 files to identify callers. The 6133 supports Macromedia Flash Lite 1.1 and Adobe Flash Player. Two Java (J2ME) games are also included (Snake 3 and Midnight Bowling) and you get a demo application of Zuma 3D.
We tested the quad-band GSM (850/900/1800/1900; EDGE) Nokia 6133 world phone in San Francisco using T-Mobile service. Call quality was quite good and on par with the 6126. We enjoyed admirable clarity and volume, and callers said we came through loud and clear, even in noisier environments. We had no trouble getting a signal and encountered little interference from other devices. Again, our only real complaint was that voices sounded a little harsh at times. Speakerphone calls were loud enough, though voices sounded a bit muffled on our end. Likewise, callers had more trouble hearing us, but they didn't report significant problems. Call quality was decent over a Bluetooth headset.
Music quality over the single phone speaker was nothing special. As with the 6126, tracks on the 6133 played tinny and somewhat distorted, especially at higher volumes. By all means--use a stereo headset. The phone comes with a serviceable headset, but for really good audio quality, we recommend you use a different headset.
The 6133 has a rated talk time of 3.5 hours and a promised standby time of 12 days, both of which are slightly higher than the 6126. Our tests indicated a talk time of 3 hours and 56 minutes, which is slightly higher than the rated talk time. According to FCC radiation tests, the Nokia 6133 has a digital SAR rating of 0.89 watts per kilogram.