As much fun as it can be to pull off a last-second victory, the Vita version is plagued with serious performance issues. The game jerks when moving from replays back to live action, and that disruption happens with such frequency that it can be nauseating. This choppiness isn't limited to noninteractive moments, either. The action may freeze for a split second right when you're looking to unload the ball or deliver a crushing hit, and that hiccup could be the difference between a huge gain and a crushing turnover. Menus also suffer from lag. Just navigating to different modes or trying to substitute players mid-game wears your patience thin because there's a brief delay between your press and the game's response.
6-10? The Niners will never wash off the stink from the Singletary era.
If you can deal with stuttering performance, the touch-screen controls do add a dose of novelty to an otherwise lackadaisical outing. Tapping a defensive player automatically gives you control of him. This may sound like a small feature, but it's quite handy if you control different defensive players on every down. Receiver routes can also be drawn before you snap the ball. Smart tweaks like these don't have a huge impact on the action, but they do make it easier to pull off the specific play you have in mind. The other notable Vita-exclusive control tweak comes in how kicks are aimed. By tilting the system, you can kick the ball to various parts of the field. This is logical in theory, but in practice, it makes kicking harder than it should be. Because the Vita is a portable system and can be jostled easily, you may find yourself aiming way off the mark at the last second.
For the most part, the Vita controls feel natural, but it's clear that other areas weren't given the same attention. One element you always expect sports games to update from one year to the next is the statistics, but Madden NFL 13 fails in that regard. Teams sport their records from the 2010 season. For instance, the 49ers were an impressive 13-3 last season, and that's what should be reflected in the game, but when you scroll through the teams, you see a dismal 6-10 mark. Thankfully, the attributes of the players line up with reality, but that doesn't excuse such obvious problems making it to the final product.