Sushi roll tires. It's a trio of words not often found together in polite society, and yet Little Big Planet Karting uses such oddities to lure you into its delicious world. As you slide through the cardboard-cutout levels, a homing missile fast on your cupcake tail, it's hard to contain your smile at the ludicrous nature of it all. And yet, despite the charming facade, Sony's mascot racer struggles at times. Odd physics interrupt your freewheeling fun, and an impenetrable tutorial ensures that only the most dedicated designers can create something worthwhile with the powerful creation tools. Even with the roadblocks, Little Big Planet Karting still combines genuine thrills with well-realized aesthetics.
Saccharine charm defines Karting, and the best way to experience this infectious sweetness is to head off to the Story mode. Here, you're greeted by affable narrator Stephen Fry, who not only mentions the miscreants who trouble this colorful world, but teaches you how to control your nifty ride. It takes no more than a lap or two to get a handle on the responsive controls. Boosting requires you to drift through turns until your wheels burst into flames. The longer you slide, the faster you fly, so there's a delicate balance between trying to milk that last bit of nitro and getting back to the bump-and-grind action. Thankfully, stick wiggling doesn't factor in, so those who enjoy snaking will find no way to cheat the system here.
Aside from boosting, there are a few different maneuvers that you make periodic use of. Grappling onto perches lets you swing over treacherous pits, while spinning in midair gives a helpful boost once you touch back on solid ground. These techniques make up only a small fraction of the racing action, but if you want to consistently nab the checkered flag, you have to master your item usage. Missiles, land mines, and other handy items can be collected while you cruise around courses, and these can be used to hamper your enemies or give yourself an advantage. The most creative of these resembles a fast-forward button. This moves your kart at warp speed, screen flickering as if you're scanning a VHS tape, which is a clever visual technique that's also a handy speed boost.
Almost every item doubles as an offensive attack and a defensive shield, which is both a blessing and a curse. Hitting an enemy with an offensive strike means you can move up one spot in the rankings, but if you're the recipient of such aggression, you can drop from first to sixth place (or worse) in the blink of an eye. Because of how punishing Karting is to those who are attacked, it's smarter to hang on to your item if you're in the top half of the group. That way, you can defend yourself from your devious opponents, and you can still gain position by sliding through turns with speed and power. It's an unfortunate balance that favors the cautious. Weapons often add a layer of volatility in kart racers, but here the balance is shifted so strongly to the defensive side that much of that anything-goes mentality has been evaporated.
Jostling with your opponents presents new problems. Unpredictable physics mean your kart doesn't always react like you'd expect when you get slammed into unexpectedly. For instance, one of the power-ups is a novelty-size boxing glove. Sackboy rides upon this like a tiny boxer, punching those in the way when he speeds on by. You might think that being slammed from behind would make you fly forward in an out-of-control manner, but you're just as likely to pop slowly in the air, your momentum inexplicably halted. This kind of behavior is unfortunately the rule rather than the exception. You so often grind to a halt when another driver slams into you that you start to fear even the slightest contact, as if everyone else is a leper, which feels downright lonely for those who enjoy throwing their weight around.