Photo quality was quite poor, unfortunately. Similar to the Rumor, our images were too blurry. Also, objects lacked clear definition, and colors were muted and washed out.
The Scoop's music player is pretty generic. You won't find a lot of features save for an equalizer, an airplane mode, and playlists. Fortunately, the player supports multiple file types (MP3, AAC, and AAC+), and it's easy to get music on the phone. Like the Rumor, the Scoop does not support wireless music downloads, but that's not really an issue since Alltel doesn't offer a music download service anyway.
You can personalize the Scoop with a variety of wallpaper, color schemes, and banners. The phone doesn't come with any games but you can download them from Alltel's Axcess Shop with the WAP 2.0 wireless Web browser.
We tested the dual-band LG Scoop (CDMA 800/1900) in San Francisco using Alltel's roaming service. Call quality was decent and on a par with the Rumor. We encountered less static than on the Sprint handset but voices sounded tinnier. It was a just a slight difference, and it was nothing that was too distracting, but the change was noticeable. On the other hand, the volume was very loud, and we had no trouble hearing our friends, even in noisy situations.
On their end, callers could hear us fine. They could tell we were using a cell phone but that's not an uncommon experience. Automated calling systems could understand us without any problem but it was best when we were inside. Speakerphone calls were fine but as on the Rumor, they were a tad muffled.
Music quality was about average. The external speaker doesn't have great output so we suggest using a headset for the best experience. The phone's menus were the slightest bit sluggish, particularly when we were moving the cursor between the various icons.
The LG Scoop has a rated battery life of 3.5 hours talk time and seven days standby time. It has a tested talk time of 4 hours and 36 minutes. According to FCC radiation tests, the LG Rumor has a of 1.22 watts per kilogram.