The LG CG225's VGA camera is ordinary. You get 640x480, 320x240 and 160x120 resolutions; a 4X zoom (not usable at the highest resolution); a multishot option for taking up to nine shots in a row; a self-timer that you can set to 5 or 10 seconds; brightness and white-balance adjustments; three shutter sounds, as well as a silent option; and three color effects. A handy memory meter keeps track of the available storage (up to 74 at the lowest resolution). Photo quality is what you'd expect from a VGA camera: fine for displaying online but nothing you'd want to print out. The CG225 does not record video.
You can personalize the LG CG225 with a variety of wallpaper and sounds, but it has few integrated options. If you want more selections, you can download them with the WAP 2.0 wireless Web browser. Additional ring tones are available as well. You get two Java (J2ME) demo games: Tetris and Midnight Pool. For extended play, you'll have to buy the full versions or purchase other titles.
We tested the LG CG225 world phone (GSM 850/900/1800/1900; GPRS) in San Francisco using Cingular's service. Call quality was good overall; we could understand our callers plainly and had no trouble getting a signal. Callers reported decent quality as well, and we encountered no interference from other devices. Our only problem was that the volume was somewhat low. We had some trouble hearing callers in noisy environments, and they had trouble hearing us. The speakerphone is functional but not exceptional. Since there's no exterior speaker, you must rely on the internal earpiece, which isn't very powerful.
The CG225 has a rated talk time of six hours and a promised standby time of 10 days. We managed to eke out an impressive seven hours of talk time in our tests. According to FCC radiation tests, the LG CG225 has a digital SAR rating of 0.85 watt per kilogram.