When it debuted a few years ago, the Nvidia 3D Vision Kit required four components to work properly: 3D glasses, an Nvidia graphics card, a compatible display, and a separate, USB-connected 3D emitter.
In the time since that debut, not much has changed. But, while all four of those things are still required, some manufacturers have figured out how to make the process a bit more streamlined, and instead of a separate USB-connected device, Asus builds the emitter into the monitor.
Design and features
When first laying eyes on the Asus VG278H, it's difficult to ignore its most aesthetically distinctive feature: the built-in 3D emitter. At the top edge of the panel, above the top bezel is the built-in Nvidia 3D emitter with "Ready for 3D games and videos" written in fine print, just in case its purpose was unclear. In the past, in order to deliver active-shutter Nvidia-style 3D performance, a separate USB 3D emitter was required. The emitter was connected by a USB cable and while not obtrusive to the experience, it did add to the clutter. Making it a part of the monitor gets it out of the way, and its angle adjustability means you can still fine-tune the signal it emits.
The monitor sports a 27-inch screen, with a 1,920x1,080-pixel resolution. The panel's full width is 25.3 inches, with the left and right bezel measuring 0.76 inch wide. The panel is unusually deep for an LED-based twisted nematic (TN) display, starting at 1 inch and stretching back another 1.8 inches to include connections and the ventilation system.
The VG278H's screen height is adjustable, with the bottom of the panel measuring 2.1 inches from the desktop at its lowest height and 5.9 inches at its highest. There's also a 15-degree back-tilt option. The monitor thankfully does swivel, but unfortunately rotating the panel takes greater physical effort than you'd expect and seems like it would benefit from a little WD-40. The circular foot stand measures 9.9 inches in diameter; however, even given its wide dimensions, the monitor wobbles like a crazed Weeble when knocked even slightly, regardless of its current screen height. Unscrewing the foot stand from the panel fortunately reveals a VESA wall-mounting option, allowing you to circumvent any wobbling issues, if you desire. No pivot option is included; though usually this isn't a great concern, the feature would have come in quite handy when attempting to access the connections, resident in a downward-facing nook, that are safely (and annoyingly) blocked by the neck of the stand.
Connections include HDMI, DVI, and VGA. There are also two audio jacks: one that enables the built-in speakers and another for connecting headphones.
The onscreen display array resides in the lower-right corner of the panel and features six buttons placed on the bottom edge: from left are the S button, A button, down/speaker volume button, Menu, up/brightness button, and source. The power button is located directly to the right. OSD options include brightness, contrast; seven different presets (Scenery, Theater, Game, Night View, sRGB, and Standard), three different color temperature options, as well as the ability to adjust the red, green, and blue values individually.
The actual interface navigation, however, is a bit clunky. First off, the Menu button functions as an Enter button would. Confusing, but you do get used to it after a while. When navigating, the S button acts as the "back" or "previous menu" button, which feels weird since it's located at the far left and not directly to the left of the Menu button. Also, when adjusting red, green, and blue values, the arrow buttons no longer act as navigation buttons and are instead used to adjust the values. Menu then becomes the sole navigation button, where pressing it takes you to the next menu selection. Please forgive the irony of my convoluted and possibly confusing explanation of why the VG278H's interface is convoluted and confusing. I just think it's worth pointing out, as I'd like to see Asus improve upon it in future monitors.
As for overall build quality, while I wouldn't call the monitor badly built, I also wouldn't go out of my way to say it's well-built, either. It has plasticky feel, while not giving an overly cheap impression.
The monitor includes Nvidia's 3D Vision 2 glasses, which fit more comfortably than the first-gen glasses. Thanks to their much thicker rim, they also do a much better job at keeping ambient light out.
|Design and feature highlights|
|Connectivity:||DVI, HDMI, VGA|
|Ergonomic options:||15-degree back tilt, 4.5-inch height adjustment|
|Audio:||Built-in speakers; headphones jack|
|VESA wall-mount support:||Yes|
|Included video cables:||DVI, VGA|
|Number of presets:||6|
|Picture options:||Brightness, contrast|
|Color controls:||RGB and 3 color temperature options|
|Additional features:||Nvidia 3D, 120Hz refresh rate|
I tested the Asus VG278H through its DVI input, connected to a Windows Vista PC, using the included DVI cable. The display posted a composite score of 91 on CNET Labs' DisplayMate-based performance tests.
DisplayMate: The VG278H displayed light gray up to level 253; 255 is considered white and every level in between it and 1 is a variation of gray, so 253 is fairly high. As for dark gray, the VG278H easily displayed down to level 2 while still maintaining a deep black, pointing to the display being capable of retaining dark detail during dark scenes in movies.
The VG278H excelled in most of the color tests, but did show a slight propensity to wash out certain light colors. In DisplayMate's Dark Screen test, the monitor offered one of the most egregiously bad cases of backlight bleeding I've seen in recent memory, with very noticeable light seeping through in nearly every section of the screen.
Text: Black text on white looked clear, without any obvious color tint problems. Also, fonts were clearly visible down to a 6.8-point size.
Movies: I tested the Asus VG278H using the Blu-ray version of "Avatar." The Theater preset pushed a bit too much green, but I found a nice color balance by using the Standard preset and lowering the green between 80 and 84. Dark detail could be seen in dark scenes, and overall vibrancy was fairly high.
Games: When evaluating the look of games on a monitor, the two most important features to consider are vibrancy and color. If the monitor can display games with a bright and vibrant cleanness, this goes a long way toward benefiting its looks. If colors can also pop with fullness and depth, games can usually look great. Streaking is a different concern that honestly isn't very pervasive with most modern monitors, but if you're concerned about it, be sure to check out the last paragraph in this section.
Different still is input lag, which is, put simply, the time it takes from when you input an action through your keyboard, mouse, or game pad to when you see that action represented onscreen. Every monitor has a degree of input lag, but only a very small percentage of people would even notice it. Given that, it's not something I find valuable enough to test for. PSA, over.