Video game pros get down to work (and play) at GDC (photos)
Video game developers, artists, and producers gather to share ideas on the future of gaming at the Game Developers Conference, the world's largest professionals-only video game convention.
Hands and keys
Much like the video game industry itself, the Game Developers Conference has evolved from a subset of geeks into an entertainment behemoth.
GDC started in 1988 as an informal gathering of about 25 developers in gamer Chris Crawford's living room in San Jose, Calif. Today, it is the world's largest meeting of video game professionals, a forum where artists, designers, producers, and developers exchange ideas and network in the realm of computer, console, handheld, mobile, and online games.
More than 17,000 attendees and dozens of major game publishers this week are taking part in the lectures, panels, tutorials, and discussions that are part of this year's show, which is running in San Francisco through Saturday.
A major theme at this year's show was three-dimensional gaming. As the 3D trend continues to spread beyond movie theaters, 3D technology is increasingly being incorporated into home entertainment. 3D was the talk of CES this January, and TV manufacturers Sony, Samsung, and Panasonic all made 3D TV announcements in the last week. At this year's GDC, it's clear more and more companies were working on 3D video games.
Here, on the opening day of GDC 2010 in San Francisco, a crowd watches a 3D off-road racing game.
Peeking eerily around a corner of the Guerrilla Games booth are characters from the game developer's Killzone series. The Sony subsidiary is using its booth at GDC to draw in potential future employees.