Virtual air hockey gets more interesting when you move to bigger touch screens. While the iPad isn't table-size, we could see two people playing each other using a single iPad. Ping Pong and tennis could also get a boost when moving to the iPad.
Lots of folks are talking about how real-time strategy games would be well suited for porting to the iPad, making army mobilization as easy as pushing your finger. Big RTS franchises like Age of Empires and Civilization would be a great fit on a larger screen.
Yes, C&C is another RTS, but it's worth highlighting on its own as a more dynamic, action-oriented game with lots of simultaneous action. We'd also like to see Company of Heroes make its way onto the iPad.
While EA got its Need for Speed plug at launch, several iPhone racing titles should transition nicely over to the iPad. We like what 2XL has done on the iPhone and its racing games should get ported over quickly to the iPad. Jumbo versions of Mario Kart style titles like Shrek Karting should also make the jump.
During the iPad launch event, Apple made a big deal about showing an example of a driving game (Need for Speed) on the iPad. But Draw Race, an innovative iPhone game that has you trace the path of your car, would be even more fun on a bigger screen, especially if tracks could be double or triple the size.
Board games like Monopoly, Life, and Trivial Pursuit have done very well on the iPhone. They'll make a nice transition to the iPad along with stuff like Battleship, turning the iPad into a killer app for multiplayer virtual board games. We're still waiting for Risk.
Soccer's actually translated pretty well to the iPhone. Being able to see more of the field would obviously help. Same goes for games like NBA Live and Madden, which would also benefit from a larger screen for playcalling.
There's been a YouTube video going around where some guys are playing Missile Command on a huge touch screen. The iPad's not that big, but Missile Command-style games would be more appealing on a larger screen.
Shuffleboard games--at least certain ones--play pretty well on the iPhone. But more screen would definitely enhance the experience. This would also be true for bowling, Skee-ball, and carnival games like Ramp Champ (and possibly, after the Olympics, curling).
Tilt-based games are sometimes hard to control on the iPhone and iPod Touch. While graduating to a large screen wouldn't necessarily make things easier, there's something about Super Monkey Ball that seems like a perfect fit for larger-scale controls.
There are already several takes on the classic tilting board game on the App Store, but an accelerometer-controlled version on a giant screen could finally be a true recreation of the larger-scale game we played in our basement in the 80s.
Cheap ports of classic strategy games abound in the App Store, but few are multiplayer-friendly. Updating a new version of Klaus Teuber's brilliant board game would allow for a much more board-game-like feel, and a multiplayer mode closer to the one on Xbox Live Arcade.
While Madden and NFL 2010 already aim to provide console-style football gaming on a handheld, free multiplayer casual games like Quick Hit Football take an armchair-quarterback top-down approach to play calling. Porting this to the iPad would be a perfect way to casually play tablet pigskin.
GTA: Chinatown Wars has been around the block, carrying its retro top-down gaming to the Nintendo DS, PSP and iPhone/iPod Touch. On the iPad, however, one could theoretically keep heads-up maps side by side with the action, or whole new submenus and screens for managing phone calls and e-mails while driving.
We'll admit it, we're still completely addicted to Peggle. The iPhone and iPod Touch version is admirable, but it squeezes a lot into a small space. Amping the graphics and animation in a full version would be fantastic.
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