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Strap in for the VR zombie apocalypse (pictures)

Here's a closer look at the tech that makes the world-first virtual reality experience Zero Latency possible.

Bennett Ring
Bennett Ring is a freelance writer and producer of content about tech, games and other assorted nonsense. He is fuelled entirely by home-brewed coffee and a small fusion reactor.
Bennett Ring
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Zero Latency, the world's largest virtual reality attraction, is set to open its doors open August 15 in North Melbourne, Australia, but we've been offered an early peek.

Here, we see the game master’s station, where an operator can see the virtual world within and also pause it in case things get a little hectic.

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The team used a 3D printer for some components, but when it comes to making rugged assault rifles, nothing beats the ShopBot CNC mill tucked away in the workshop.

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All 400 square metres (about 4,300 square feet) of the play space. At night, the area is kept dark, as the optical tracking system works better without ambient light.

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The directors of Zero Latency, from left to right: Tim Ruse, Kyel Smith, Scott Vandonkelaar, James De Colling and Hunter Mayne.

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Each player wears one of these 2.5kg (5pd) backpacks, which includes a chopped-down Alienware Alpha PC, battery, DK2 HMD, gaming headphones and a microphone for voice communication.

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The top of each backpack shows just how many devices plug into each Alienware Alpha.

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The assault rifle has buttons for reloading and firing mode, as well as a pump action for special rounds such as grenades.

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Each gun is tracked as a separate entity, which means players can even swap weapons if they so choose, or double up for a killer Akimbo mode.

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Off-the-shelf Sony PlayStation Eye cameras handle the optical tracking, and they’re arranged in rings to capture a full 360-degree view.

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