One of the more interesting games we saw at the recent Game Developer's Conference was a large-scale RPG called Dragon Age: Origins, combining well-trod sword-and-sorcery clichés with an inventively twisting plot and an advanced branching dialog engine (which is how the main character affects the story by deciding what to say to other characters).

If all that sounds too hardcore gamer for you, that's a shame, although understandable considering the dangerously nerdy Dungeons & Dragons vibe of the game's marketing pitch to date. Despite the elves, dwarves, and renaissance faire outcasts that populate the game, we could see the heart of a mainstream, Hollywood-style action/adventure beating underneath.

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