Samsung Gear VR is a set of VR goggles, but how do they differ from other VR headsets? Read on.

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Sleek and plastic, they look a bit like Sony's Project Morpheus but feel like Oculus Rift.

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There's no way to look good while wearing VR goggles. But the Velcro straps held the goggles tight.

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Inside the front, a bracket to hold a Samsung Galaxy Note 4. A Note 4 is required: its higher-res Quad HD display and Snapdragon 805 processor help the VR run smoothly.

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A look from the side.

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On the right side, a touchpad control plus volume and a back button allow extra interaction besides tilting your head.

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The trackpad runs smoothly but it's a little hard to track down while wearing the Gear VR.

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A top dial adjusts focus manually, like binoculars. I still need to use my glasses, but I've got -9 prescription.

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My ears got a little squished from the ski goggle-like elastic band. I should have readjusted.

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Gear VR should be available this fall, but will need to run its own software.

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The goggles are pretty lightweight, and comfortable enough for the brief session I tried.

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A peek at the magnifying lenses inside.

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"Powered by Oculus" appears on the side of Gear VR: the technology is very similar.

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A peek at the foam eyepieces.

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The top strap loops around and detaches.

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Will developers flock to Gear VR? It's hard to tell yet.

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I liked wearing it, but I got a little dizzy.

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